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Grisgram

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A member registered May 20, 2022 · View creator page →

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Very clean and understandable implementation, thanks for this!

I added a “DisableNode” method, which removes not only **all ** local connections from a node but also all connections, where this node is the destination, so no route can contain this node. Useful for moving obstacles, so you can take a node out of pathing with one line of code. This is especially important, as the current “RemoveNode” implementation in your code does not disconnect the node, so it’s removed from the graph, but their connections stay as ghosts, as they are. RemoveNode now also calls DisableNode to clean up the connections.

The difference between “DisableNode” and “RemoveNode” is, that with “Disable”, it stays in the graph, but does not have any connections, so for a map with moving objects, you may add all nodes when setting up your grid, and just connect/disable them as you need without creating new instances all the time through AddNode, when a map field becomes available again.

Contact me on discord, if you want the function for your implementation, or let me know, if I misunderstood anything in your code :-)

Cheers, Gris

Thanks for playing! English is not my first language and “Last Stand” is translated for me as “final battle”. We have only one kill of the final boss through all people, who played the game so far. So, the world first kill is also the world only kill. I think, this qualifies as last stand, at least for my understanding of this term.

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Thank you very much! Well, you can do something like this not in 10, but in 2 or 3 days (I had only one weekend time for this game). GameMaker and raptor are an extremely powerful Duo. I am also a Dev-trainer/teacher. I hold courses about game dev with raptor. See the credits in-game or look here at itch at my game “Towers of Hanoi”

Thank you very much! Yes I love my Highscore list too :-)

Amazing implementation! Real fun to play – I love those kind of logic/strategy games

Congratulations! I am really impressed, how many high scores are there in the leader boards. Will have to play some more rounds, so my name stays on the board :D

Thank you very much for streaming it! :-) I am a very noise-sensitive person, so my audio always tends to be low volume, because i can not stand loud sounds. In a professional game i’d hire an audio artist, but for a jam, there’s not enough time for this.

undocumented feature: PgUp/PgDn keys increase/decrease volume of the game.

True, that’s something different. But same as you try to challenge yourself with something you never did before on a jam (as you wrote, you tried a new genre), I always use jams to experiment with alternative paths, sometimes those experiments brought up new things, which are worth to explore further, sometimes not. this time, I wanted to find “something to do for your second hand”. Just to keep you all away from drinking too much energy drinks while playing… caring about your health! :D

Thanks! Killing the first boss will show you, that it is “just the little child of mom…” The final encounter is really something… <insert any devastating word of your choice> ;-)

Thank you very much! Glad you liked it

Thanks! That was my plan. You want more!

Thank you! Glad you liked it!

Yes the ship has a planned inert, it shall delay a bit. That’s why I recommend Fullscreen. Thanks for playing!

even without the bonus/extra features added… this is tetris, a game sold millions of times, now done within a few days in a jam. one of the biggest game hypes like 30 years ago… this is a good sign of how good technology evolved, that we can build classics within a few days again! you did well, very polished! liked it!

waaaaaah! logic game! my fav genre!! Why did you do this??? need to play all the time - thanks!

:-) very well done!

a bit more polishing and some surrounding things to add, but this game is a good fit and (most important): IT IS FUN :)

good implementation - nicely done! is fun to play!

interesting :) – made me smile!

very very well done! such a level design feature, where you place your own items is rare in a jam – liked it!

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nicely done - i like the flash light (dont know if this is the right word, not perfect in english) effect, looks good!

Nothing less than maximum score for you! Amazing sounds, intro, gameplay, very very polished!

Even the main menu item appear in tact of the music – brilliant!

thanks! I kept level 1 short because tbh to me, with only a single laser, it felt weak. so I made just 3 little “welcome to the show”-waves and the real game starts with lvl 2, that’s right.

thank you very much! to be honest, the game was done in two days, not 10. I had a business trip during the jam and came home only on friday, so I had sat+sun for the jam.

thank you! yes, there was just not enough time (i have the “4” for the shield implemented but no time to implement drop & collect of powerups.

but you DO get a power up each level. your ship grows and you get more lasers and damage and weapons

Pixel platformer with cyberpunk burger theme.

Alone this made me start the game :-)

Nice implementation!

nice gameplay, smooth movement – well done!

snake walk :-) great idea!

Veeery nice multi room world! Good design! Fine athmospehere - liked it!

Thanks a bunch!

Thanks! Still struggling a bit with audio control (music channel vs sound channel) - i thought, music is too much (too loud) - so I am even more happy, that you liked it!

Thanks - I am also very satisfied with the smoothness and the explosions are plain satisfaction

That is a nice idea – I will write something in my api to allow/disallow duplicates. For jams, it might be better to only have 1 score per name… but you could change your name per game anyways :-)

Thank you very much!

Thanks for the review! Yes there was no time for audio optimization, normally I should limit the simultaneous audio outputs, but I focussed on the data engine to get something going, that can do more for the future

haha! made me smile(y) :-) fun!

A rare thing to see good and animated UI in a game! You did good! very impressive

If my first ever game would only have been as half as nice as this one :-) Keep on coding!

Nice TD approach!

Interesting concept - something completely different! Took a second to understand how to load my weapon, but once I had that one out, it was real fun!

Well done - camera control is good! The collision detection is a bit too strong for obstacles maybe. My fireball often got stucked on some ruin fragments where i thought, it should pass. Good game!