a full scale zelda game is a lot of work lol
Gavin
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I used GameMaker, all my own code
it can work but you’ll need to format the spritesheets and tilesets to fit the format for rpg maker, it’s designed with Tiled in mind
just kinda eyeballed the gb zelda games lol i use aseprite
I have not run this asset pack on the latest version of GM so something may have changed since I compiled this pack. However, that error seems to show that sprites are missing, so make sure you properly import everything from the pack, or define new sprites for the top and bottom of the character in the Create event of obj_char
Unfortunately not, I made the jump a while ago so while I agree that I prefer gms1, the codebase is built around gms2 fundamentally now
The only menu here is the map sorry
You can use it however you want when you buy it, credit if you feel like being nice lol
If you buy it, its 100% yours to use with credit no problemo
The video previews a lot of the sprites included, but I'd rather not just post the actual spritesheet given how easy it'd be to rip it from there lol
Hey, for now not quite yet considering I only have the two. I'll probably make a bundle if I end up doing any more though!
Foolproof I'm not so sure, but the easiest way that I know of is to just copy-paste the tiles into one of the existing premade tilesets in whatever image editing software you use. RPG Maker is mainly looking for a certain sized grid of tiles, so you'll need to make sure it fits with whatever that is. I haven't used that engine in a while though, so your mileage may vary!