As far as Im concerned you can think of it however you want some will take it literally others wont
Develoafer
Creator of
Recent community posts
day 4/8:
- started making tutorial widgets (everything will probably also be explained in the desc. of the game tho)
- fixed some clipping bugs
- tried to make the sprites always face the player but it kept fucking up the camera & world rotation so i deleted it
- drew sprites for remys dad, brother, & some more generic background rats
- sprite for chef skinner
day 3/8:
I stopped making updates because I had to lock in
- made more of a game then just mechanics
- widgets for stars 1-5
- widgets for GTA stars 1-6 (in GTA 1 & 2 it was 6 stars)
- fixed some timer bugs
- fixed some countdownn bugs
- unfinished main menu
- made it so that HUD recreates whenever "remove all widgets" is used, its just a boolean that gets checked & reset.
- fixed rat sprite animation
Day 2/9 updates:
- animated rat sprite a little bit
- cheese & grape pickups have more BP logic
- pot & pan sprites (blueprints can also collect & keep track of the amount of cheese/grapes deposited)
- timer + countdown]
- basic HUD
- there's a couple basic "recopies" (when the pot has a certain amount collected it converts into a restaurant star)
- basic star system (if stars =<2 you lose, you get more stars for being on time/surviving x amount of "business" days in the future)
- basically GTA star system (if stars =6 you lose, cause health inspector gets called, get more stars for not being on time etc.)
day 1 updates:
-movement + cam
-temporary sprites
-basic pickups (cheese/grape)
-"pot" (useless now but will be function later)
When I rewatched pixars magnum opus (ratatouille) I noticed it had some themes of poverty & capitalism (whether intentional or not, but probably the 2nd one.) Im gonna try & make this into a game somehow, I swear its not only a cooking game. The only tie to the theme right now is that Remy represents the bottom of the food chain
pics tmrw I need to sleep
I might not be an experienced vet but I do remember what i regret doing in my 1st couple game jams:
- setting expectations too high
- not figuring out a temporary core gameloop or ending (waves/cutscene, something that makes the game not boring too, endless mode can be a post story thing)
- procrastinating (please make some sort of list & check it off. You have a whole month but I'm sure you also have a life)
- focusing on small details (those'll matter later when your game needs some extra spice but make a prototype 1st & see where you wanna take the idea)
- trying to make everything yourself (if its not broke & it looks aight feel free to use it, theres no rules stopping you. Find a balance between your own stuff though so it doesn't just look like an "asset flip"
- using too many tutorials (if your really stuck on something it makes sense, but if your entire game is built off the back of Brackeys your not going to know how to fix anything & will find yourself in "tutorial hell." Only you can (somewhat) understand your spaghetti code lmao c:
Idk why but I really like how the players arms kinda flop behind her when you run, all other animation is really smooth too. In the future Id recomend uploading an installer & a .exe to itch in case 1 doesnt work -cool game other than when it crashed
Heres mine: https://itch.io/jam/1-bit-jam-wow/rate/1934120
its cool that so many ppl actually submitted, but ofc that also means a lot of games get overlooked.
Mine isnt anything special but knock yourself out: https://itch.io/jam/1-bit-jam-wow/rate/1934120
I really had fun with your game, seems simple at 1st glance but the mechanic can make things very competitive. Played the game in French just to test myself c:
Heres me game: https://itch.io/jam/1-bit-jam-wow/rate/1934120
As far as I heard there was no music but the crickets in the background & the overall SFX was simple but nice, too bad theres no rating for that. Minimalist games like this are commonly the result of 1-BIT, I like the art style & how using the flashlight fit in with the theme. Finding the lever was like a mini-game on its own. Played a 2nd time just for fun.
The little idle spinning animation at the start of the game was a nice touch. Im not sure if the zombies are 1 hit or have health, maybe I suppose to get them in the full ray of the flashlight? The movement was interesting but took some getting used to for me. Also no sound so cant really say anything there.
When the UE5 output log just says "unknown error" with no context I figure theres a bigger problem I wont be able to fix by the end of the jam. On top of that I have something along the lines of my 'DNS server not responding' & cant access discord. or multiple other sites that couldve helped me.
I'd hate to beg, but if anyone wants to package this for me or wants to playtest it in the UE5 editor that'd be cool.
Hey man, if you responded to me on discord im sorry for not seeing it. All my devices have something along the lines of a "DNS server issue" which means I cant access certain websites: one of which being discord. This is my project, its not much but I finished around Wednesday & ofc havent been able to package it into a playable game.
If you wanna make some finishing touches, more than some finishing touches, or (I dont wanna be pushy but) do me a solid & package it thatd be great: https://develoafer.itch.io/zombie-rampage
Once again searching for any possible unreal devs, post games or take up games in UE here
heres mine currently (made by Switchell22): https://switchell22.itch.io/ue52-zombie-bully