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Develoafer

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A member registered Feb 06, 2023 · View creator page →

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As far as Im concerned you can think of it however you want some will take it literally others wont

I thought it ended at 12pm today turns out i only had until 2

day 4/8:

  • started making tutorial widgets (everything will probably also be explained in the desc. of the game tho)
  • fixed some clipping bugs
  • tried to make the sprites always face the player but it kept fucking up the camera & world rotation so i deleted it
  • drew sprites for remys dad, brother, & some more generic background rats
  • sprite for chef skinner 
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day 3/8:

I stopped making updates because I had to lock in

  • made more of a game then just mechanics
  • widgets for stars 1-5
  • widgets for GTA stars 1-6 (in GTA 1 & 2 it was 6 stars)
  • fixed some timer bugs
  • fixed some countdownn bugs
  • unfinished main menu
  • made it so that HUD recreates whenever "remove all widgets" is used, its just a boolean that gets checked & reset.
  • fixed rat sprite animation
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doesnt look like much but i cant send clips so its all i got
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Day 2/9 updates:

  • animated rat sprite a little bit
  • cheese & grape pickups have more BP logic
  • pot & pan sprites (blueprints can also collect & keep track of the amount of cheese/grapes deposited)
  • timer + countdown]
  • basic HUD
  • there's a couple basic "recopies" (when the pot has a certain amount collected it converts into a restaurant star)
  • basic star system (if stars =<2 you lose, you get more stars for being on time/surviving x amount of "business" days in the future)
  • basically GTA star system (if stars =6 you lose, cause health inspector gets called, get more stars for not being on time etc.)

Wait a whole year? You underestimate the power of communism, that's only the plan C.

day 1 updates:

-movement + cam

-temporary sprites

-basic pickups (cheese/grape)

-"pot" (useless now but will be function later)

When I rewatched pixars magnum opus (ratatouille) I noticed it had some themes of poverty & capitalism (whether intentional or not, but probably the 2nd one.) Im gonna try & make this into a game somehow, I swear its not only a cooking game. The only tie to the theme right now is that Remy represents the bottom of the food chain

pics tmrw I need to sleep

Exactly what the title says, got busy with another project

any advice?

I might not be an experienced vet but I do remember what i regret doing in my 1st couple game jams:

  • setting expectations too high
  • not figuring out a temporary core gameloop or ending (waves/cutscene, something that makes the game not boring too, endless mode can be a post story thing)
  • procrastinating (please make some sort of list & check it off. You have a whole month but I'm sure you also have a life)
  • focusing on small details (those'll matter later when your game needs some extra spice but make a prototype 1st & see where you wanna take the idea)
  • trying to make everything yourself (if its not broke & it looks aight feel free to use it, theres no rules stopping you. Find a balance between your own stuff though so it doesn't just look like an "asset flip"
  • using too many tutorials (if your really stuck on something it makes sense, but if your entire game is built off the back of Brackeys your not going to know how to fix anything & will find yourself in "tutorial hell." Only you can (somewhat) understand your spaghetti code lmao c:

There are only 2 minutes left to the jam so I wont get to give this a rating, but I remember clicking on this because a guy in one of your screenshots looked like markiplier. I will play this when I have time, but until then you have very nice pixel art. Nice use of dithering I think its called

Idk why but I really like how the players arms kinda flop behind her when you run, all other animation is really smooth too. In the future Id recomend uploading an installer & a .exe to itch in case 1 doesnt work -cool game other than when it crashed

Heres mine: https://itch.io/jam/1-bit-jam-wow/rate/1934120

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It was kinda funny that there was comic sans on the screen while I was fighting for my life (cant take comic sans seriously im sorry haha) but cool little game with good & easy to understand concept. Nice use of transparency in your art & leaderboard was a nice touch

its cool that so many ppl actually submitted, but ofc that also means a lot of games get overlooked.

Mine isnt anything special but knock yourself out: https://itch.io/jam/1-bit-jam-wow/rate/1934120

You as well c:

Saw this awhile ago &  I really related because I main unreal engine & dont find many other people using it in game jams. Not sure what plugin you're using, but its probably PaperZD -if its not, consider using it (helps me a ton), also feel free to lemme know which plugin you used c:

I really had fun with your game, seems simple at 1st glance but the mechanic can make things very competitive. Played the game in French just to test myself c:

Heres me game: https://itch.io/jam/1-bit-jam-wow/rate/1934120

Loved the puzzles c: Music was catchy enough to not get old but was also not the most original tune in the world. Simplistic yet excellent graphics. The language switch was an unexpected but appreciated surprise for me -I actually played the game in French just to test my knowledge. Well done c:

If your out there, I did manage to package it after some uninstalling & reinstalling & many tutorials in between. Its not much (maybe even not worth it compared to your game) but feedback would be nice for my 3rd ever game jam c:

As far as I heard there was no music but the crickets in the background & the overall SFX was simple  but nice, too bad theres no rating for that. Minimalist games like this are commonly the result of 1-BIT, I like the art style & how using the flashlight fit in with the theme. Finding the lever was like a mini-game on its own. Played a 2nd time just for fun.

The little idle spinning animation at the start of the game was a nice touch. Im not sure if the zombies are 1 hit or have health, maybe I suppose to get them in the full ray of the flashlight? The movement was interesting but took some getting used to for me. Also no sound so cant really say anything there.

I like short & sweet games like this. At times it couldve been more clear on where your supposed to go, but playing as a moth with the theme "light vs dark" really works. I'm pretty sure the music was short & looped but I never got sick of it, really fit the vibe somehow.

Cool. Hopefully I can see what that looks like tomorrow

When the UE5 output log just says "unknown error" with no context I figure theres a bigger problem I wont be able to fix by the end of the jam. On top of that I have something along the lines of my 'DNS server not responding' & cant access discord. or multiple other sites that couldve helped me.

I'd hate to beg, but if anyone wants to package this for me or wants to playtest it in the UE5 editor that'd be cool.

https://develoafer.itch.io/zombie-rampage

Hey man, if you responded to me on discord im sorry for not seeing it. All my devices have something along the lines of a "DNS server issue" which means I cant access certain websites: one of which being discord. This is my project, its not much but I finished around Wednesday & ofc havent been able to package it into a playable game.

If you wanna make some finishing touches, more than some finishing touches, or (I dont wanna be pushy but) do me a solid & package it thatd be great: https://develoafer.itch.io/zombie-rampage

idk I thought it would be considered lazy by vast majority of ppl because I just changed the post processing rather than actually making the assets match my pallet, I however actually think its a little smart (& time saving).

1-BIT JAM community · Created a new topic Grayscale filter?
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What if I just used grayscale filter? Its a lazy plan C I dont wanna resort to but curious if it counts.

1-BIT JAM community · Created a new topic Unreal Community

If you made an unreal engine game feel free to post it here:

my bad I forgot I reached out, sent u a friend request on discrd by the same name Develoafer. I got a solid idea for icojam ima just go ahead & finish, but for 1bit jam sure

3 2 1 he said "interperet that as you will "or something like that

yoo same guy from the icojam! if we work together well do u wanna do this one together too?

i see no reason why gl

Hello. I consider myself a bearer of a lot of whacky ideas. I've never done a team jam before, nor am I professional but unreal devs have been rare in my experience & i dont wanna pass opportunity to work together

nvm I misread & I have the wrong version, really dont feel like updating

^if the zip manages to extract in less than 2 hours

anyone done this yet? https://sleepy-lava.itch.io/blueprint

little time left but theres some polish i can add c:

I have limited experience in unity, but I have that exact version installed taking up space. I might as well spice some things up,

Once again searching for any possible unreal devs, post games or take up games in UE here

heres mine currently (made by Switchell22): https://switchell22.itch.io/ue52-zombie-bully

Im making suprisingly good progress for 2nd jam, though the games I work on will probably not make it. Youve made it this far tho congrats