BRO i managed to upload directly, try it out :)
DARTEKZ
Creator of
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cus itchio has cap on 1gb... :\
It would be better if player colliders was distributed to each of his soft part. Maybe im wrong but it feels like it just has 2 sphere collider states (big and small), cus sometimes i was dying not even touching the spike. Or i just blind xD
🌶 Very nice concept that DESERVES to be made in full Steam game. Size mechanic has potential to variety of puzzles - water, weight, wind, etc.if u wont do it , i will some day 😡😅
зачем столько блюра??? зачем мне каждый раз после смерти мышкой рестартить а не кнопкой? зачем в паркурной игре делать такое плохое (слабое и инертное) управление в воздухе? почему в деше не работает прыжок от стены? зачем деш тормозит скорость в конце?
Will you make a full game on steam someday? You def should.
A better UX would be nice: AP is too small, card icons are too messy and sometimes too similar (f.e. sidestep and warp), needs to be more readable imo.
But just a suggestion, to name the game just "KillDance" to be more memorable and be less generic with that Project word 🤔
i agree but it might be enough to just draw a red line when your path is intersect with bullet path.
also its better to red-outline the enemy that will die instead of a circle under him that is hard to see cuz its always lost in other lines
played today, game window is too low so bottom of the cards are covered by bottom windows pannel. no music-sfx and resizable window options would be nice
Finally a game with adequate controls :D
If only it also showed which cavemen is active (by darkening inactive a bit) it would be perfect.
If its Unity, how did u make infinite floor? Or it just very big plane?
where is CONTROLS ???? 🤦♂️ ytf q is jump and w is ability 🤦♂️🤦♂️🤦♂️
i will, thanks! ill help as much as i can
cool concept BUT:
- slide is kinda OP, u can spam it and be almost invincible with that speed
- too low TTK, sometimes u cant even tell what happened. try x2 HP, i'm certain it will be less frustrating and more interesting to battle without all that back-rat-kills. imo movement games must be skill-based and less luck-based, so high TTK is more suitable.
- add shot tracers it will be much much much better for battle awareness, to see current situation of enemy locations more clearly
- grapple is so useless it does nothing and literally kills you slowing you down, u cant climb on tall structures or gain speed (only if grapple enemy but its very rare)
- pickups are not so visible in such colorful environment, try add a big glowing or pulsation to them
- camera jiggles on weapon swap
- more verticality and floorness in maps is desirable too utilize all that movement
- make hit-cross-ui red so its more visible. ability ui is not so visible too, make it bigger and different colors for used and ready to use ability
- add step and ability sounds
ive been waiting for such movement fun game for a long time so i hope you will balance it to make gameplay fluid
maybe a bug but i cant move blacks exept Horse
эта тоже проходит однозначно)
страдает но не так сильно как у остальных) тут хоть не совсем треш как у 90%, задумка почти работает с огрехами. наскриптил бы побольше моментиков было бы нормуль а так маловато
я выйграл нарды
Я СМОГ
лайк за ui ux
минус балл за отсутствие анального отверстия
а надо было всего лишь НЕ ИНВЕРТИРОВАТЬ ВЕРТИКАЛЬНУЮ ОСЬ МЫШКИ и было бы играбельно. а так это только бесит, а не смешит. инверсия заруинила на корню потенциально интересную игру
наверное единственная игра с джема где есть именно "шутки", с сетапами и панчами, а не просто матюки и мемы рандомные))
всё так замечательно видно, ползунок fov не смогли найти??)))))))))))))))
*атласная
🐞 instant movement checkbox doesnt work in web
one of the best movement games here, shame graphics is too dull dark and few levels, and i wish it to give more points to grapple and dash to have even more fun :\
did you used any assets? if you made all yourself consider upload a movement system to unity store?
idea: if you combine grapple with dash in one input, there will be a room for shooter mechanic on LMB - (set Grapple and Dash on same button, RMB. if its fast click, it makes a DASH. if its held longer, it GRAPPLES from slower pull speed then dash, but accelerates to much higher speed if pull is long enough in time.)
damn make more (linear pls) levels and publish in steam! nice design already so make content and go
if you make online it will be a hit
(only change a title to more catchy)
this could be a great spiderman fps game) 2 ropes control are good. imagine when you sling 2 ropes and then connect them so they making a wiggling one that connects those 2 points.
bruh why it cant look up, how we supposed to kill enemies on high :)
why kids so like karlson?
what similarities u see here, a raw greybox build ? xD not trying be toxic, ur comparison just looks very silly to me...
COOOOOOOOL! now make a game with Klein Bottle 😀😀😀
amazing
but it freezes when jumping on buttons skipping frames
Also menu or loading BG can show some props in destructive slowmotion, so u can reverse and watch how they un-destruct
Please find some gamedesigner or leveldesigner :) i so much love these time mechanics but now they dont work fine enough to bring fun or at least satistfying experience 😕. Which is crucial for game's success. Time reverse is a selling hook, but for retention it must be solid in gameplay.