Thanks a lot for the feedback! I’ll look into fixing most of the bugs you’ve reported, and I’ll add some things you suggested! I’ll go over your points and try to answer to all of them:
1.) Thanks, I fixed it now.
2.) I tried using butler for this patch, but I was too lazy to set it up. I’ll look into it for the next one. I think I’ll get rid of the installer, as I think it’s unnecessary and I suspect it might be the culprit to why saving doesn’t work.
3.) Glad to hear that. I was randomly messing around with audio filters and fell in love with them haha.
4.) Fixed. Thanks for that. I didn’t notice it before. It should be at the same or at least a very similar volume now.
5.) I think this is a very good idea. Making the tutorial interactive will remove any potential confusion in case I explained something wrong/not clearly enough. I’ll add it in some bigger update later, probably after this next one.
7.) I thought it would be neat for the player to see how many times they’ve clicked throughout the game. Although it should be noted that the amount of clicks doesn’t equal to the amount of points you currently have. I’m embarrased at how long I thought the stat was wrong and bugged because of this. I didn’t count pausing to be playtime because; Does being paused really count as playing the game?
8.) I guess this is semi-intentional. It’s definitely unsatisfying to see the kicking happen slower than your clicks, but I think making the animation very fast or just reset instantly every time you click would look strange.
10.) More L O R E is coming soon! I’ll maybe add a bit in the next update, and a lot more in the very big upcoming update!
11.) No, multipliers don’t stack. Thanks for the tip though, I’ve added it into the shop guide now.
12.) I think I** won’t add any more upgrades** to Raidy’s shop, but I will add something to sweeten the gameplay and reduce the frustration while grinding.
13.) It’s an ‘x’. I didn’t even know a ‘×’ symbol existed. I won’t change it though, as I don’t think the font the game uses even supports it and it’s not that noticeable.
14.) Strange. I thought only the deactivate button on the 100x multiplier was acting up. I’ll look into fixing that, or I might just remove the option to deactivate them entirely.
15.) Well, the way I made it is that you kick the heater by pressing an invisible button, and if you have the 2x multiplier - for example -, it increases the amount of points by 1 after the button has been clicked, leaving you with two points. I hope it’s not annoying or anything.
16.) No, I didn’t even know that pressing space worked. I later found out it’s a Unity thing and the purpose of it is to be able to press buttons in case you only have a keyboard. I removed it and you shouldn’t be able to click with space anymore after the next update. Hopefully.
17.) Again, I didn’t know about it. Please don’t use the space bar while playing the game, it’s an oversight and something might not work because of it.
18.) Gaining points in other tabs is a bug, but I decided to keep it in because I thought it was nice. Beware though, as it *always gives you one point less if you have a multiplier. * 19.) It is somewhat intended, but I didn’t realise how long it takes to obtain it. That’s karma for me, I shouldn’t use a third-party autoclicker to test the game.
20.)* I’ll change up the balancing of shop prices in the next update.*
22.) I think that playtime should be significantly reduced after I lower the shop prices. The game doesn’t have nearly enough content and interesting things to take a full hour to beat.
23.) If you get really tired, you can always use an autoclicker ;)
24.) Well the achievements for just visiting the shop and boss room are both inside jokes. I know that the player didn’t achieve anything by just clicking a button. In the upcoming big update, achievements will have a** way bigger meaning** and will be very useful!
25.) Thanks for the suggestion! I was really struggling with coming up with things to make the game less boring and grindy, and this helps a lot!
26.) I have no idea how I didn’t see that. I’m literally hitting my head against my table at my stupidity. I removed it now, there’s a Quit button instead.
27.) That’s very odd. I tested Saving on my PC and it worked. I suspect that maybe the installer could be messing this up. If not, then I guess*** Unity is having trouble finding the User’s data path***. I hope it’s not that, because I have no idea how to fix that. I’ll also change the file extension name on the save files, as I suspect that antivirus software may be deleting it since the file name is “save.haha”, which your antivirus software could detect as a potential virus. Changing the file extension name will wipe everyone’s saves, but not many people have played this version yet so nobody should be mad. *Hopefully. *
29.) I think that’s another cool suggestion. Chaning the colour of the sparks could make you feel like you’re progressing, and it will freshen up the gameplay a bit.
30.) I am aware of this, and I’ll fix it.
31.) This is also strange, as I could’ve sworn it worked for me. Maybe some data corrupted when the game was uploaded to the installer?
32.) I need to make references to other things than the rick roll. I do that far too much. Together forever is amazing too!
33.) I feel so sorry to hear that. Again, I could’ve sworn it worked for me. I have no clue why it doesn’t work in the published version.
34.) It took me about 10 minutes to reach the boss target with both the AutoKicker and the 100x multiplier. Again, I need to stop using an autoclicker for testing.
35.) I recommend playing the game* all the way to the boss fight.* Just** don’t save** and don’t deactivate anything. Since the shop prices are so poorly balanced, I recommend downloading a third-party autoclicker and using that to get to the boss fight. Although I should warn you just in case -** turn it off before you click on any tab.** It shouldn’t do anything, but just in case, so you don’t encounter any ***game-breaking bug. ***
Thank you so much for the feedback, it helped me out a lot. I’ll get working on fixing all of the bugs you’ve reported as well as adding*** more content*** so the first phase of the game isn’t so incredibly boring and grindy.
Have a lovely day, ChorcheKork