I would very much like to finish the game, given that I manage to find the time myself.
Rishav Goyal
Creator of
Recent community posts
Thanks for your feedback, yes the crafting didn't work so had to put infinite ammo. I am glad you liked it and will definitely try to identify the soothing parts of the game and take it from there.
Time to revive hand drawn art once again, great work my dude!
thanks, would definitely look into the controls.
Hi, rymdlingen. I saw your game played by mark yesterday on his stream and I was thinking "Dude this is what happened to us as well". Your game looked cool, hope you continue with the idea.
Cool puzzles
thank you, really appreciate the feedback. Yeah the mechanic took a lot of tinkering with the sprite mask tool, will try to optimize it to delete its animator components once the animation is finished.
yeah, the starting thought was that the player has been joined to the world and as he provides different colors to the world, his own colors fade away and he has to collect enough color to give it to the world, the crafting took most of my time as i had to implement an inventory system and hook it up to Ui, then there was a problem of implementing a hotbar system to switch between different bombs. Could have gone without the crafting system and worked on the end game goal.
Thanks for the feedback.
I will definitely try to complete it.
Thanks, really glad that you enjoyed it.
Thank you
Thanks, I am glad
thank you
Thank you, definitely could have scoped it a little better, too many things and too little time but nevertheless our team pulled a brilliant game here which definitely has potential for further improvements.
Thanks man
Thanks...I really intended it to be like that... I am also glad that you figured it out....most of my feedback is that the concept is not clear.
It is a great game..and the music is also great. it was a bit laggy for me.
I did some of it
Thanks, were you avoiding the crocodiles....if not , you need to avoid the crocodiles
Sorry to hear that....what part did you not get....I could explain it
Nice man....this is so relaxing
Nice game...this fits the theme perfectly...the art is also nice
so sad ....link the game somewhere in the comments
That is nice....the controls are a little buggy...otherwise cool concept
That is so cool!!
Great concept...some sounds and some ui features could easily make this one of the best. I was able to play even after final score. Please check out my game
Very easily my favorite for this jam till now. I would love it if you played mine.
Thanks, In all of my jams, I had the problem of people not understanding what I was intending....so Imma make the next game with just the tutorial XD
I was so bad at it...the physics felt really weird....great game tho. Please also rate my game
thanks..i did sleep..my 2 days got wasted due to cold XD
Sorry .... I should have made it more clear. Before each minigame there is a slider. Use that slider to decide how many people will live....If you get a better rank than that...you live, otherwise you die....the motive is to kill more people while not dying yourselves
the idea is great
Great game
Oh I did not read these comments..so yeah..you definitely need to make a player manager script...make it singleton if you like.
So from what I understand you have spawn points that spawn random cards from the objects array. It is not clear tho what those below 6 cards represent. So when do you call the function to spawn. And do you call a function when you play a card. Anyways, what I suggest is that make a player manager script...and do all the things like generating cards, playing cards in it...that way you can have a variable of number of cards...and change that variable whenever you play a card or draw cards.
I think you should not reload the script. make a function that redistributes the cards and call it when the player has 0 cards. To know the number of cards...you first need a variable that records it....maybe store it in player manager script....make a singleton game manager and add this player manager as an object to it.and call the function with an if..else under update there. I could help more if you share some screenshots of the code and your project structure
At last
Nice look of the game.
Few Suggestions:-
The controls are a bit jerky, try playing with different smoothing options and raw values
The AI is super obvious that it maintains its velocity such that it reaches the target position, which is why its speed becomes so slow which is quite weird as the player does not have that level of control over his stick.....maybe let the ai also have only integeral speeds and adjust it so that it also has to do back and forth just like the player.
The music is fitting