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BBoww

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A member registered Jul 06, 2021

Recent community posts

Ill even make a good contribution if this issue gets fixed . Game is definitively worth spending money on . Just the save issue that many has encountered 

After a couple hours of play the save files wont load


Anyone that could help with this issue ?

Same hope this gets answered

 really love the game 

Hi man listen i absolutely love this game . Man i have had issues trying to load these save files since i got the game and caused me to reinstall the game several times . When loading the save file i recently saved keep in mind i have the perfect start so i really dont want to lose this save file aswel i get 

Mono path[0] = 'C:/Games/Axu/Axu_Data/Managed'

Mono config path = 'C:/Games/Axu/MonoBleedingEdge/etc'

PlayerConnection initialized from C:/Games/Axu/Axu_Data (debug = 0)

PlayerConnection initialized network socket : 0.0.0.0 55500

Multi-casting "[IP] 192.168.0.23 [Port] 55500 [Flags] 2 [Guid] 2341745673 [EditorId] 926610735 [Version] 1048832 [Id] WindowsPlayer(User-PC) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Axu" to [225.0.0.222:54997]...

Started listening to [0.0.0.0:55500]

PlayerConnection already initialized - listening to [0.0.0.0:55500]

Initialize engine version: 2019.4.26f1 (e0392c6b2363)

[Subsystems] Discovering subsystems at path C:/Games/Axu/Axu_Data/UnitySubsystems

GfxDevice: creating device client; threaded=1

d3d11: CreateDXGIFactory2(...) not found, fallbacking to CreateDXGIFactory1(...).

d3d11: D3D_FEATURE_LEVEL_11_1 not-recognized (only 11.0 runtime installed?)

d3d11: QueryInterface(IDXGIFactory5) failed (80004002).

Direct3D:

    Version:  Direct3D 11.0 [level 10.0]

    Renderer: Mobile Intel(R) 4 Series Express Chipset Family (ID=0x2a42)

    Vendor:   

    VRAM:     748 MB

    Driver:   8.15.10.2869

Begin MonoManager ReloadAssembly

- Completed reload, in  0.285 seconds

Dedicated video D3D11 device creation failed (error: 0x80004005). This device is used specifically for video decoding, we will use software video decoding instead.<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.422983 ms

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)

UnloadTime: 11.475273 ms

System memory in use before: 254.2 MB.

System memory in use after: 254.7 MB.

Unloading 678 unused Assets to reduce memory usage. Loaded Objects now: 6969.

Total: 65.312511 ms (FindLiveObjects: 1.759786 ms CreateObjectMapping: 0.827100 ms MarkObjects: 61.729880 ms  DeleteObjects: 0.987436 ms)

NullReferenceException: Object reference not set to an instance of an object

  at TileMap_Data.WalkableTile (System.Int32 x, System.Int32 y) [0x00011] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap_Data.cs:656 

  at TileMap_Data.SetUpTileData () [0x0002d] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap_Data.cs:522 

  at TileMap_Data.FinalPass () [0x0005e] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap_Data.cs:238 

  at TileMap_Data..ctor (System.Int32 x, System.Int32 y, System.Int32 elev, Vault _vault, System.Boolean _visited) [0x0007f] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap_Data.cs:56 

  at Vault.CreateLevel (System.Int32 level, System.Boolean visited) [0x00001] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\Vault.cs:41 

  at Vault.GetLevel (System.Int32 level, System.Boolean visited) [0x0005c] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\Vault.cs:33 

  at TileMap.Rebuild (System.Int32 mx, System.Int32 my, System.Int32 elevation, System.Boolean lightCheck) [0x00042] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap.cs:334 

  at TileMap.RebuildTexture (System.Int32 mx, System.Int32 my, System.Int32 elevation, System.Boolean lightCheck) [0x00017] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap.cs:314 

  at TileMap.HardRebuild () [0x00001] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap.cs:295 

  at TileMap.Init () [0x00101] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Map\TileMap.cs:98 

  at ObjectManager.CreateLocalMap () [0x0004a] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Utilities\Managers\ObjectManager.cs:115 

  at ObjectManager+<Initialize>d__21.MoveNext () [0x000c6] in C:\Users\mritc\Documents\Axu\Assets\Scripts\Utilities\Managers\ObjectManager.cs:82 

  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <d9a322ed61d14dd89945ee0a494ae01f>:0 

(Filename: <d9a322ed61d14dd89945ee0a494ae01f> Line: 0)


Man would really appreciate if you can help me get past these errors 

Much Love and keep up the great work !!!