Thank you for the feedback! The darkness is a result of a bug we introduced in the last few minutes of the jam. We actually thought of making it all on one screen, but considering how small the pieces are it would make it a bit tedious to get them in the correct places.
bajtix
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Interesting take on the theme! It makes for a nice puzzle and the general concept is pretty fun!
A great puzzle game with amazing art! The puzzles were a bit on the easier side, but that's understandable for a game jam game. Nice submission!
This is such a great concept for a puzzle game! I love how simple it is, yet remains engaging and forces me to actually think. I found the music a bit annoying though, I believe the loop might be a bit on the shorter side
The art style was very nice and I found the characters quite funny!
An interesting idea! I like how the art style of the in-game minigames is completely distinct from the actual game environment with the mouse. The music and art are nice overall, and the minigames, while simple, were challenging enough to be fun, but i found the diagonal motion of the joystick to be annoying at times.
Wow, the concept's great and I love the art, both the pixel art graphics and the music work great! Personally, I found the background a bit disorienting which made the game screen a bit hard to read. Some of the enemies would also blend in with it, making them quite difficult to spot, and I had some trouble to use the shrinking feature correctly, but I overall enjoyed the game!
Thanks! The CRT game system is quite unfinished though, in the post-jam update it's getting a bit of a rework, but I'm glad to hear you liked it even in it's semi-broken state haha
Hey, thanks for the feedback! We'll definitely check out all the games of people who left comments!
The concept is very simple, but the game is still pretty fun! I also liked the minimalist-style graphics, although the weapon sprites didn't really fit well with the rest, in my opinion.
Thanks! This time i tried something a bit different with the models. We are planning on releasing a new version, with some bugs fixed. And some of the weapons are unreachable after a rebalance we made late in development.
The game works well and is fun to play! Your concept seems unique as well. I loved the music and the starship art style, but in my opinion the backgrounds don't really fit that well. I also had a small issue where i'd have to constantly reselect the bay i wanted to use. Nice submission :)
yeah, it's a bit annoying, but we did it that way to drag the player away from enemy spawnpoints (sometimes we messed up the spawnpoints tho)
Thanks! Me and Walkan have already rated yours, and i don't think the other guys have time to rate any games, unfortunately. You saved us from not getting the score, thank you for the feedback and the 20th rating!
Thank you! I agree, the balance is a little off. We haven't really experienced any lag, but with that many particles, it's quite possible.
> I have found that "shop menu" that board place that it's quite too high in the way player walks there
Could you please explain further? I don't think I understand what you mean.
Thanks for the feedback!
we need just one more rate :) https://itch.io/jam/brackeys-6/rate/1177763
This is the first game I've seen where you actually clean up the chaos, instead of just letting it be! Interesting approach, although it gets repetitive after 3 levels. I found this game to be oddly relaxing for some reason, and also reminded me of an old abandoned project of mine.
hey! I've checked out your game, here is ours :)
Nice entry! I found some weird bugs though (like clipping through some of the walls). Also sometimes I had no idea what was shooting at me.
that's fair. Still, great job on finishing it, although i did not beat it, it was still fun!
I'm not sure why i lost but I had lots of fun nevertheless. I laughed hard seeing the people walk, it really reminded me of Warsaw past 10pm lol. I'm kinda curious, are you using some kind of an active ragdoll system?
The music was nice, and the game was pretty interesting. There were some problems, however.
- I found it really hard to attack the enemies
- They would just gang attack me and i'd die for no apparent reason sometimes
- Player sprite doesn't fit the rest visually
Other than that, it's a nice submission to the jam!
here's ours! we're at 18 ratings, and I'll make sure to rate some of the games posted here :)
I suck at bullet hell games, but I liked this one nevertheless. The only critique I have is for the art - it doesn't really look that great, especially the UI and menu background. The game was fun tho
unfortunately the web version throws an error, but the downloadable works fine so I played that instead. The idea is simple, yet well executed. The character is pretty cool, I also like the transitions. Graphics are nice, but the fact that the background is not seamless is a bit annoying. I liked the music too.
I agree with what @Knurled said, the game feels a bit unbalanced. I like the graphics, they are pretty nice, and the sfx are cool but a bit loud.
I LOVE the gameplay idea! It's really neat. I think the graphics and UI need a little more work tho. The soundtrack was also very nice. As someone has already mentioned, it was a little hard to figure out which item was for who at first. Cool submission :)
I liked the music, but was a little confused about what to do. I didn't really find it too chaotic as well, but still, pretty cool.
Oldschool, but pretty cool and fun! I like how the rockets are physics object. The game would sometimes get laggy when there were lots of objects, and you can spam the spacebar without any limit on speed. Also, the maths homework story was relatable lol, I too destroyed the earth once or twice because of it.
As walkanfl has already said, the game really lacks a soundtrack. I liked how chaotic it could get, but I kinda sucked at playing it ngl.
I really like the artstyle and soundtrack! The game's a little confusing at first, but fun nevertheless. I'm a huge fan of the cardboard cutout style - it looks amazing.
Just out of curiosity, did you make the engine yourself? The file structure doesn't look like unreal or unity.
Nice entry! The randomness is cool, but it was a bit frustrating to restart the level over and over again, waiting for the RNG to make the correct bricks disappear.
I love the simple graphics, using only 4 colors, and the gameplay is quite chaotic! The point system is a little weird - I think you can get multiple points from one bar. The game is also very hard, I think the difficulty should rise as you play, as it can get quite frustrating at times.
I really liked it! The concept is very nice although i think it lacks some more particle effects and.. explosions! It looks quite nice, it is quite unusual to go for a more realistic artstyle during the jams. I think it could look nicer if you used more reflection probes. It would fix the issue of white highlights on object edges.
The concept is nice but there are some things that require a little more work in my opinion:
- The enemies tend to spawn behind the player - it seems unfair
- You can get stuck by running our of ammo (and you can get -1 ammo as well)
- The red flashes are a little too slow and too in-the-face - a hurt sound would have been better in my opinion
- The art styles don't match - the grass doesn't fit
- The crosshair is a little too big
Overall I still enjoyed it, but it needs some improvements.
yeah, we know. We forgot to change them, actually, and now they don't really match the skeletons (or the Gliders).
thanks!
A simple platformer game, pretty cool. The controls were a little weird- i had to spam A/D to move. Unfortunately, I haven't managed to complete it, but had some fun nevertheless.