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autumnrealms-ia

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A member registered Feb 24, 2021 · View creator page →

Creator of

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Loved the procedural generation of the map's buildings and obstacles!

The gameplay felt responsive and intuitive, even without a "controls" tutorial or explanation.

The plane sequence was a bit odd. The main gripe was the lack of feedback. I couldn't tell if I was moving forward or how fast I was going, and the minimap felt out of place. The controls were okay, maybe they could have used a bit more polish to feel quicker/more responsive.

But the meteors were obvious obstacles and the yellow "goal" line was a clear indicator of where to go, that that was a nice design touch!

Overall, it was a great Game-Jam game! I enjoyed playing it!

Oh yes, we all agree that it needs more tweaks. We really want to improve the game, so we definitely need to user test the enemy and player speeds on the second version. Thank you for playing and the feedback!

The beginning portion is definitely something we will fix up. A couple of adjustments or an instruction pop-up might work well. We also have been having trouble programming the range for where the enemies spawn, so we'll definitely try a different method to get that working. Thanks for the feedback!

The AI shoppers glitching all around me are definitely chaotic, but I could win the game without encountering any of them. It took a moment to get used to the controls, but it was a fun level. Thanks for making your game!

I love the music for this game and the concept is really cool! I think I did better on my first run when I didn't know anything, but it's definitely interesting! Thanks for making your game!

Those orange platforms are tricky! But it was a fun level to play. I thought there would be more music implemented since you used "Symphony" in there, but I think I get what you were going for. Thanks for making it!

Very unique idea and fun game to get through. It's very forgiving, but it's super fun to get through because of it. Thanks for making your game!

It's definitely chaotic! That being said, it took me a while to figure out what was happening - even though it's easy to figure out the movement and jump mechanics, make sure to let the player know what the basic controls are for PC somewhere. Thanks for making your game! 

Oops, forgot to upload the zipped folder - here's the game folder: https://drive.google.com/file/d/1KGxO9vAsi2JX0vLMvzPHyK_LfO7MJgQ3/view?usp=shari...

Yeah, looks like I did! Sorry. I provided a link to downloading the folder and the game. Let me know if that works instead.

Yeah, it looks like I forgot to upload the entire folder - oops! I provided a link in the submission subscription where you can download the game for real.

Yikes, that was my mistake! I've uploaded a different link in the submission section for the folder download. Thanks for the tip!

Ahhh, serves me right for uploading this at 2 AM the night of! Thanks for the heads-up - we'll have a link to the folder later.

Ah, whoops! Going to provide an alternate link for the game folder then! Thank you for the heads-up!

Thank you! We really learned a lot doing this game jam and we hope to add more unique levels now that we've had time to think.

Hey! We had a ton of fun playing your game! Loved the designs, the gameplay was challenging, and the puzzles were super fun to work out. All the different object states kept us wonderfully surprised with each new room!

Hey, thanks for playing! Yes, absolutely, could ya tell? Hahaha. Each of the three of us was very much a beginner. This was our first foray into Unity and true game-dev!