Question: The distant aliens cost 1 billion dollars, and the interdimensional aliens cost 10 trillion dollars, but both say they award 10,000,000 customers. Is this a bug? I have not unlocked anything after Interdimensional Aliens and seem to be stuck at a slower rate of incrementing.
Nick
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Yeah I just pushed another update that smoothed out the attack interactions, but if you land on top of an enemy currently weird stuff happens. I think just registering that as a damage collision should fix the issue.
Thanks for noticing the attack missing, it's SHIFT at the moment and I added it to the graphic.
Yeah I failed pretty hard at communicating the controls here, sorry about that! Backspace advances the text to the end and also goes back in the menu system, which can be accessed with TAB. I really appreciate all this feedback on the keyboard experience/issues, I never play platformers with a keyboard so I really need and appreciate the feedback here.
Full controls right now are:
- ENTER: Select (in menu), Advance Text (in dialogue)
- BACKSPACE: Back (in menu), Fast-Forward (in dialogue)
- SPACE: Jump
- Double-Tap Direction: Run
- TAB: Menu
- M: Map
I have been playing more with keyboard and haven't be able to duplicate any of the problems with stuck movement or dead input, but I'm going to keep trying, so thanks again for the heads up!
I just pushed an update where I started on a "Controls" section in the System menu, eventually I'm going to add key mappings. That seems like low hanging fruit so hope to have it done by next week.
I genuinely appreciate all the feedback! I did weigh the options here of putting this live too early, but I decided to just go for it because I have the terrible habit of seeking no input at all. So now I'm doing the opposite extreme of that, LOL.
I've posted another update and quickly focused on implementing some progression. I'm going to also do a tech post soon as I'm going to try to quickly implement a map system using an add-on.
https://arnick.itch.io/quick-level-up/devlog/634190/update-and-taking-some-feedb...
Thanks again for your input, it's a huge help.
Thanks to you both for your interest! This game is super alpha and I am looking for exactly some of this kind of feedback (like the unskippable text being annoying.) Sorry if it wasn't clear about the state of the game, I put another note about it at the top of the page.
I removed all the starting exposition. The orb is now collectible. In the devlog I mentioned wanting to reparent it to the player, but I haven't done that bit yet. I think I'm moving on from that for now and I hope to have the stats screen completed by the end of the weekend so you can actually see the EXP gains happening.
Thanks to you both for the feedback!