Very simple and fun game) Good job!
Борода Арканума
Creator of
Recent community posts
I liked this game! Pros: Good SDK integration, you’ve trained well since the last jam =) The interaction dynamics are well-developed. The particle system works well.
Cons: The VHS effect is very jarring to the eyes, it would be nice if you added an option to turn it off in the settings. I understand the intention of using the VHS effect to create a retro immersion, but it might help to consider alternative ways to emphasize the retro aesthetic that feels more unique to your game.
P.S. Note that I didn’t want to criticize your creation too much and didn’t write a comment without understanding your game mechanics. I tried to constructively highlight the most striking moments.
Thanks for the feedback! You spawn when you are near the button. Sometimes the familiar feels unfamiliar, and that’s where the journey of discovery begins. To quote Pablo Picasso, ‘Art is the lie that enables us to realize the truth.’ The essence of art, including games, lies in encouraging us to explore, question, and sometimes get lost before finding our way.
Thank you for your feedback! The idea of navigating between games and the arcade is part of the challenge, but your comment is invaluable. I’ll work on clarifying the mechanics to ensure the experience remains engaging while less confusing.
I liked the location asset from this game. Did you model the graphics yourself? I think if you adjust the lighting and make camera adjustments, the game will look very nice.
With simultaneous control for !four! players, this is of course too much. It is better to consider online game options, so that everyone has their own monitor and their own control)
Thanks for the feedback! Yes, that's how it works) I suggest trying to choose the "Arena" platform and beat everyone with all your might). Or there is a simple great hack =): if you minimize the game when you gain a certain amount of XP, at this time the information should be transferred to the server, that is, your XP will be saved.
I did not have time to work through all the bugs and check that everything works correctly.
This is not the only bug that I found, I only realized after the end of the jam that you can activate all the same type of awards using only one of them, since they all have the same ID, although I was sure they are different, because they are from different tasks) And also in the browser version, when returning to the main menu from the game, some kind of glitch with the camera occurs.
The skeleton is indeed different from the one in Photoshop. That is, sprites are smoothed by default in my engine, I turn off smoothing and the picture starts to split into a palette, then the main color is taken, and all the others are deleted, because of this, a torn image is obtained. That is, the conclusion is that I do not import sprites correctly or my screen resolution seems to me to be erroneously correct.
Now I seem to understand you, thank you for paying attention to this, I don't know why this can happen, because I never thought about it, the only thing I did during the development of the project was that I turned off anti-aliasing for sprites so that the picture would not break into shades, observing the palette. In the next jam on GB I will try to pay attention to this))
Thank you for your comment! I didn't quite understand you, you first scolded me and then praised me)) Did I do something wrong?
I drew all the sprites adhering to the screen size restrictions of 160x144 pixels, the game was created in a 160x144 pixel window, only when compiling I increased the screen resolution by 6 times, which seems to be allowed by the jam rules, but the original images remained at the same resolution.
I apologize in advance if I did something wrong)) I am an amateur and far from an artist, I just like pixel games, that's why I participate here and I would not compete with a professional like you in pixel art)
Probably you have a weak internet connection, the game weighs about 100 MB, and takes a long time to load. You can download the PC version at this link https://arcanums-beard.itch.io/the-fluffy-shutdown/purchase
I really liked it! Both the idea and the implementation, the only annoying thing is that the J and K buttons are not very convenient when you are in the looking glass mode. I got to the place where the duck statue is (the second statue), there is a distance between the platforms that I can't jump over, and there is nowhere to go back either.
Hi Ilias, thanks for your feedback and recommendations! This game was created on the Unity engine, 3d graphics were created in Blender. The game has been optimized, this can be seen from the weight of the game at 23 megabytes, the game does not have complex control algorithms or any shaders that can affect performance, we also used Batching, that is, we combined objects with the same materials to reduce the number of draw calls, and to increase performance, as few high-resolution textures and complex multi-poly meshes were used as possible, and as for the code, we optimized the code: during scripting, I tried to avoid excessive use of loops and complex operations in loops, and also optimized memory requests and resource accesses. You can find out more about how the game was created in this video (you can turn on subtitles in English):
The game has excellent graphics, the game is addictive, there are some aspects that I would like to improve, for example, there are prerequisites for choosing a character, but this has not been implemented, I also want to fix the lack of ammo in the game. And I would like to see a more expanded plot, since no matter how much you shoot at Aliens, nothing happens. But overall I liked the game!
Well done!