No, I've been planning to do this a while ago to create a very nice community but I still didn't, sorry! But I will, I just have to organize my time better, I'm working 100% on the game and I don't want to create a community and don't be active on it! :)
aQuadiun
Creator of
Recent community posts
Hello!
Thanks for playing and for your feedback! :)
The game is inspired mainly by Mega Man gameplay, jump and shoot. I think the game feels good to play because of the simplicity combined with other abilities like dash. I'm working on other permanent unlockable abilities to fill this "gap". But I did not discard the direction shooting yet, the game development is in early stage so I'm still experimenting a lot of stuff ;)
Fala Uzzer_X!
No momento o plano é lançar o jogo para PC e consoles. Não temos intenção de portar para mobile. Mas o jogo está na fase inicial, então muitas coisas podem mudar durante o caminho, até a ideia de portar para mobile.
Abraço!
Thanks Walleam! The album with songs are not available for now but will be in the future :)
Hey! Thanks for playing and for your feedback! I'm considering to add speedrun for sure! ;)
Thank you, kalmath!
Haha this is a really requested feature, I will work on it. Thank you for you feedback ;)
Hey! I'm glad you have some fun! :)
Thank you for very detailed feedback!
Hey I'm glad you liked the demo :D and thank you so much for you feedback ;)
Thank you so much for your support, DragonDev!! :)
Yes, the low FPS might be the problem. I will investigate it and try to fix the problem. Thanks for the information ;)
This is weird. You should be able to jump on that gray platform with no problems. All rooms were designed to be fully navigable. Maybe it is a bug on your jump, I will try to find out the issue, if you have any more information that can help me out please let me know. Thanks!
Hello! Thank you so much for playing and for you feedback :)
You can open the map (TAB) and use teleport to back to previous/above rooms. I'm improving the tutorial to show to player that he can teleport. Also I'm redesigning the rooms layout for better navigation.
For the full release there will be settings for controllers too.
Thanks!
Hey! Thank you so much for a lot of ideas! :D
Just to let you know that Double Jump is done. It will be available on next update ;)
Hello! Thank you for playing and for your feedback. Just to let you know that I'm already working on some of those suggestions :D
Yes! ScourgeBringer is definitely a reference for me :D
Hello! I'm glad you liked it ! :D Thanks for playing and for your feedback/suggestions.
Hey! thanks for playing, I'm glad you enjoyed it! I appreciate your suggestions as well :)
Hello! I'm glad you enjoyed it. Thanks for playing and for your feedback/suggestions to solve those problems. :)
Hey! Thanks for playing and for your feedback :)
Thank you! Me too! :D
Hey thank you for playing! Ok, I will check it out later ;)
Thank you! I'm glad you enjoyed it :)
Hello Zyynch! I read and it will be helpful for sure! Thanks for playing and for your feedback :D
Hey hedroket, thanks for playing and for your suggestions! :)
Thanks for playing, I'm glad you liked it! About the question, I didn't understand it, sorry! Would you like to know how I made the minimap that appears on top-right corner of the screen?
Hello Erethyon! Thanks for playing! I'm glad you are enjoying it! :D
Thank you, Cheese7782! I'm glad you enjoyed it! :D
Hey, Levont! Thank you so much for playing and for your feedback. I'm glad you liked it :D
Unfortunately the demo won't be available for Linux. You will have to wait for the full version, sorry! :/
Hey! Thank you for playing, I'm glad you had some fun! Thanks for your feedback and suggestions in the video as well.
It is totally fine calling it "Corebreakers" haha, no worries! :D
Hello Scottbaylo! Thank you so much for playing! I'm glad you enjoyed it! :)
Hello gramush! Thanks for playing, I'm glad you liked it! Also thank you for your detailed and constructive feedback to help me improve the game :)
Hey TwinShini! Thanks for playing, I'm glad you liked it! :D
Yes, you are right! The amount of enemies and type are procedurally generated. It takes some properties in consideration to generate them, like room size, room difficulty. So definitely I will tweak those values to balance the difficulty and find a way to distinguish the enemies better. Thank you for your feedback and suggestions! ;)
Hi bbrainstormer! Thank you so much for playing and for taking your time to write a detailed feedback and suggestions. It will help me a lot for sure to improve the game! I'm very happy you enjoyed it! :)
Hi! Ah thank you so much for you kind words! I'm glad you enjoyed it! :D