Yeah, plus the onboarding now is critical, so many games out there, your VSD must play smooth and be engaging.
We made ours like a pilot for a show, has to end up with a cliffhanger, and also be the tutorial and a finished prologue of sort, to show it around at festivals and publishers.
I consider that a VSD is when you don't need to be around to explain anything and the players keep being engaged with the experience. A hard balance that took us 3 years to get to, through a lot of playtesting and iterations.
It was long but it feels good to be at the point of features freeze and maybe the rest now should mostly be about level design.. And bosse's fight and marketing ... And well the road is still long and hard haha, but it is also a chance to be working on our game. We better be enjoying it now because it's long.
I am pretty sure whatever your project is, it will be dope, keep up the good work !
Apophenia 23
Creator of
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I remember playing your games on gamejolt. My brother and I were really into Dead Knight, the most polished one.
The art is great, and the humour and mix between period dungeon/futuristic is just so cool.
We wished for a full lenght version of it.
But like you say, it is a long journey, I myself burnt myself out trying to make a full game out my school thing (Reditum).. It has been almost ten years, I made a company just so I could get a bit of public funding, then spent almost 3 years making a 20 minutes vertical slice demo of another game I made, and I now have to find a stressing amount of money to finish the production.
Made some smaller game along the way, work on other's too. I am finally done with impostor syndrome (I think).
I think the real skill needed to make videogame is grit, because it is really hard.
Good luck on your project, looking forward for whatever cool thing you end up doing.
COOL !
Trop mignon ce petit glaçon
FRIENDS ! KILL
Nice little short story, I liked it. Thanks !
thanks, glad you liked it :)
Thanks !
The character IS better in the version we are working now. Better animation and you Can run now !
Super cool
:)
We are working on a vertical slice démo now. The project has improved in many ways.
We want to send you an alpha when it's done. And a Key later on ( in two years).
I think you are gonna like what we are cooking
Cool game ! Love theses creatures !
So cool !
Awesome !
Super nice. I really like the fact that each mail is wrote in a different font/language.
Thnak you Atlas Imaginal for this sweet experience !
Great
Haha, indeed, I am huge fan of their games, they are the reason I get into videogame development myself.
I even have a signed poster of Samorost 3, my favourite!
Thank you, I really appreciate!
When I read this kind of comments it gives me strenght, to pursue the dev's quest :)
I am working on some others games for now but I haven't given up on Reditum, and never will.
I too hope to be able to have the time and funds to create the rest of it in the years to comes. I am also working on that.
Thank you for playing, and best of luck on your game maker journey!
Cool gameplay mechanic ! Would rob again ;D
Thanks for the laugh. Great work ;D
Great gameplay. Kultisti, you are amazing
现在我知道了 xD
" IKUN " ?
4个月, 6人团队. 兄弟
It's what I needed for this sunday. Thank you Sokpop
Thanks Sander. One day you will ;D
Rat race training center. Mimiiim mi mimiii mii !
So smart !
Thanks xD !! We really appreciate
I will try to look into it for itch.io app
Hey, c'est Ennio. Je sais pas où vous envoyé ça, donc ici ^^
Le jeu des uchronies : https://abw.blue/
Enjoy
Thanks !
I made it for you my friend ;)
Thanks :)
BADASS !
Thanks for your comment !
Glad to know it surprised you ^^
Well thanks Nils, your enthusiasm is encouraging !
The project is on hold for now, as I am working on other projects, but it will eventually come out one day in the recent years ^^
Peace
我认为我们已经达到了Google翻译的极限^^
我还不会中文
I think we are reaching the limit of google translate ^^
I don't speak mandarin yet
Thanks for the kind words, it means a lot.
I haven't given up on this project, but did put it on hold for more than a year now, for different reasons (lots of pitfalls on the dev quest).
Anyway I am glad to know I can count on your support.
Stay tuned, this game will come out one day ^^