Cool, but I was a bit confused by my ending, I picked love and then water.
AlpinePorkupine
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Nice, i think the failure condition when you start are way to short though.
If you were to ask me one small change to make, I'd say instead of spawning the target on the outer area always, spawn them in place of one of the people who already exist.
The player bounces when they go to the edge, Also i think you use a kinematic body for player movement, you could try raycasting first before you move and then only moving as far as your raycast, (infact for this game you are raycasting you can just remove the player's physics body all together, just use the height of the building they are on as their Z and raycast the directional keys and move as far as the raycast was). Let me know if you need help with this.
294! Fun!If you asked me for one small change, I'd say it sometimes it was hard because the coin was on the far right or left, so I'm just searching for it. Maybe a direction indicator when it is really far away?
I had alot of fun with this one, played until there were so many enemies my bullets registration lagged past them!
If you asked what small changes you could do to make it better, Its' really about fixing how it works on itch.io . You cant see your person capsule when it's not full screened, and then it's really easy to fall in the hole next to where you spawn. Either fill it in or add a kill box when the player falls.
But the most important thing I'd say is, make more levels because i really enjoyed it!
If you asked what small changes you could do to make it better, I'd suggest making the re-spawn quicker, i think it takes too long to get back into it when you can make a mistake so quickly (like within 0.5 seconds of the level starting). I already know what I did wrong I just want another go!
I cant seem to get the clock to work!
If you asked what small changes you could do to make it better, I'd suggest think the movement speed should be slowed down, make left click the continue button for text, and make the clock turns smaller increments, maybe divide the movement by 30 so it only ever points to the numbers. currently the rotation look a bit off so the big hand never really points straight at the 6. Because you want players to guess the number, having 360 directions that it can point means that the player might have the right idea, but fail to point it correctly.