Wow, this game is really good. It's a bit short though, but the concept is cool enough.
Allen620-arc
Recent community posts
Hmm, it seems like this game can't run on my computer after the initial cutscene, as it freezes up and doesn't respond. I assumed that updating my graphics card would resolve this issue, but it didn't. Does anyone have any advice regarding this?
Cool Game.
Cool game.
Pretty decent Faith-Like for the GB. Kind of disappointed with the cheap bad ending though.
Review in the Description
Short Review: Basically Resident Evil + Slender + Animal Crossing.
Long Review: It’s refreshing to see a third-person horror game for a change. Most PS1-style Unity games lean heavily into first-person perspectives, so this one stands out. It also runs impressively well, especially on laptops where framerate issues and bugs are often common. The visuals capture the essence of classic Resident Evil, with its exploration and camera mechanics executed beautifully.
However, the gameplay loop leaves much to be desired. While the game nails the elements it draws inspiration from, it also inherits some of their shortcomings. The monster's behavior seems entirely random, lacking any discernible pattern. In other horror games, you’d typically have options—whether to fight, flee, or outsmart the threat. But here, your only hope is to reach a door and pray the monster doesn’t spawn too close. If you're unlucky, it’ll keep appearing repeatedly, often leaving you caught before you can even react.
Overall, the game isn’t bad, and it shows a lot of promise. I just hope future updates address this issue. With some tweaks to the gameplay, this could be something truly special instead of frustrating. I would have posted the good ending if it weren't for the fact that I got frustrated at the end.
Cool but short game
Cool game. Unfortunately, I don't have commentary on my because Clipchamp fucking sucks.
Cool homebrew game. Indie games on old hardware are few an far in-between.
There aren't too many playthroughs of this game. So here you go. It seems like I missed a few rooms, might find them myself in the future.
Cool game but really short.
Cool Game
Well presented, but very short. Maybe you might revisit this game later?
Short and sweet. Might play more of your games in the future.
No, it doesn't send me that.
Cool game, but kind of needs some more testing.
Yeah, I try to run it but it just crashes.
Apparently the game doesn't work for me. Whenever I try to open, it just crashes instantly.
Ok, I have a lot to say about this game. I think it's really promising and has a lot of effort put into it, but there are some issues that kind of need to be addressed. However, I will get the positives out of the way first.
It's obvious this game is a love letter to LSD Dream emulator. The graphics and animations are close by proxy. There are also plenty of other references such as Hylics, Yume Nikki, ENA, Lain, and a pinch of Greek Mythology. I am pretty much a sucker for those types of games anyways, so I mean this in a positive way if anything.
The dialogue is also surprisingly snappy. There is a lot of philosophy going on in the interactions, which is honestly fine. Melpomene, or Mel as I prefer to call here, is a standout character, she is told to be the gloomy, depressing goddess of Disillusion's world, yet her interactions with Golem make her surprisingly more nuanced than expected from your typical RPG sidekick. The other interactions in the game are also lifted with the strong dialogue.
It's also impressive that you managed to get all of this done in RPG Maker. There are already a lot of games that push the engine to it's limits, but this is one of the more impressive ones. I never really imagined someone would make a 3D game of this caliber.
Sadly, this is where the positives end, cuz there are a lot of issues that I must go over.
For one, we must talk about the combat system. The original Disillusion Game seemed to have inherited Hylic's combat system. Here, it was scrapped for a more 3D like combat system. It’s cool in theory, right? Well… it’s also broken. The RNG seems to really hate hard attacks because I feel like they never land. Accuracy is usually indicated via textboxes, yet it seems like I end up with blanks whenever I press G. What's even worse is that it's easy to get ganged up by so many enemies. Even worse, dying really no stakes whatsoever. Yume Nikki has this issue too, but there there are actual consequences when you ‘die’. Here, you just get teleported to yet another random room. You also can’t really get level-ups either, so there is no real incentive to win battles aside from just exploring whatever room you are currently in.
The card system is also worth talking about. It sadly suffers from the similar issue of being ambitious in concept but broken in practice. The person who goes second has an immeasurable advantage, making winning ultimately RNG dependent. The other mechanic I would like to talk about is the Cherub system, which basically gives you a pet that you can feed and take care of. It doesn’t seem fully fleshed out though, since you can’t really interact with it that much aside from animations of races.
The biggest issue, however, is the game’s progression. I get that surrealist games tend to have a pretty awkward relationship with game progression. Yume Nikki and LSD Dream Emulator prioritize exploration over game progression anyways, while Hylics is linear despite the surrealist presentation. Disillusion tries to combine both aspects, but the execution really suffers as a result. Everything is randomized in this game. The only way to go from Point A to B is through interacting doors, but the locations you arrive are randomized for every door you go in. It doesn’t take long until you realize that the game basically becomes variance hell, especially in Combat mode The game is aware of this though, but it just doesn’t make for a satisfying experience.
Lastly, the environments are kind of a mixed bag. I will have to applaud the creator for making good use of animations throughout this game, but the interactive aspect is largely a mixed bag. There are some cool zones, namely the bright and colorful LSD-inspired, church and city environments, but also a bunch of dead grey zone with no life to them. This was likely intentional since it fits the story, but it doesn’t take long to notice that some of the rooms are just recycled with slightly modified textures.
Overall, I really want to like this game. There is no denying that there are a ton of cool ideas. And while some of those ideas this game has delivered, the overall product feels more like an interactive art project than a game. There isn’t anything wrong with that, but I just wish the mechanics of the game were as good as the presentation.
Pretty decent improvement from your previous game.
Thoughts in the video.
Decent Killer's Remorse Game.
Surprisingly addicting game. Rating 7.5/10
Great Game.
Cool rendition of a more obscure creepypasta.
Cool Game
Oh, thanks for the reply. I was playing this on a laptop which has an integrated GPU. I noticed this with other games that I installed from itch.io. It's strange because I usually don't have this problem with Steam or Games that require an Emulator.
Yeah I am having the same problem myself
For some reason, this, alongside your other game Sponge Massacre has some serious framerate issues. I tried playing this game a couple of times but the boss fight was practically unbeatable because of it. I was also softlocked twice when I was trying to get the shotgun.
Game unfortunately doesn't work for me
Was this game inspired by Cry of Fear? I also noticed assets from Half Life/GMod. Otherwise this game is pretty decent. My only issue is that the shotgun mechanics are kind of awkward and take some time to get used to but otherwise this is actually pretty promising.
Rating: 6.5/10 AKA Decent-to-Good
Happy Birthday Nikita! Here is my playthrough of this game!
This seems like a cool, albeit somewhat poignant game, but it has some issues. The RPG Element is a bit frustrating especially since you can't really get XP the same way you would get in something like OFF. This makes some of the battles, especially the boss fights, more tedious than they needed to be since I had to pray that the boss didn't just outspeed and kill me. The puzzles weren't too bad at first but once I got to the 2nd level I got really frustrated with the boulder section. Apparently I also found a bug in that section also, as I managed to press ENTER would get me to the boss, but for some reason I found myself soft-locked and unable to progress. Now my save is basically stuck in a soft-locked state and I would have to replay the game all over. The story isn't too bad with the girl trying to come to terms with a selfish parental figure with some rather somber undertones, but I wasn't really able to get too far due to the aforementioned softlock. Also, it seems like there are some punctuation issues that are littered in this game (apparently RPG Maker Game Jam Submissions are notorious for these for some reason). Overall this game does seem pretty cool (I am kind of impressed how you managed to create your own custom tilesets on RPG Maker, I couldn't have even gotten that far) but I think it needed a bit more polish before submission.
Gameplay: 5/10 (Needs more fine tuning)
Story: 7/10 (Actually pretty promising with the somber, poignant tone)
Presentation: 7/10 (Solid job on the visuals with decent enough artwork that fits the tone of the game)
Creativity: 7/10 (Creative enough premise, though the execution is a bit iffy)
Horror: N/A (This isn't really much of a horror game, horror games are generally meant to scare you, this one is more leaning to poignancy rather than horror. I won't hold this against the game though)
Theme: 7/10 (Gets the job done reasonably well)
Overall: 33/50 = 66% (Fine)