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Alexandr Lazurenko

15
Posts
2
Followers
A member registered Aug 05, 2021 · View creator page →

Creator of

Recent community posts

Wow! I haven't played Plants vs. Zombies in a long time. This game gave me emotions similar to those from the good old PvZ. The graphics are simple and elegant. But one thing is not convenient, the dice roll is on top, and the button itself is very small. Often you just don't have time to roll the dice

I got used to the controls for a long time, it is not very intuitive. The art is beautiful, the game itself is quite simple, but for 48 hours it is commendable.

Cool idea. You really have to think through the move, like in real chess. Also surprising is the study of artificial intelligence and levels.

The game is quite fun and simple. Probably most of the time was devoted to graphics. The animations are simple, but the environment itself is pleasant.

Looks too simple. There are no sounds, so it's harder to understand what's going on.

The idea is interesting, the graphics are also on the level.

Very beautiful graphics. Physics also pleasantly surprised, the dice never got stuck in the textures. Only, sometimes it’s inconvenient to move towards the goal, since it’s not clear how far it will roll  dice

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Thank you for rating. It also seems to me that the main advantage of the game is the uncertainty and charisma of the character prototype. Of course, a lot needs to be polished (such as weapon balance), and most likely, I will develop this game.

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Yes, I think this game will win the jam

33 / 5 000

Результаты перевода

i think this game will win the jam

Simple and tasteful. And it also evokes a cozy New Year's atmosphere))

Cool puzzles. At first I felt like an idiot, then an idiot with crooked hands.

Bro, Python is not suitable for creating games as much as possible. Try to learn Unity or Unreal engine if you want to continue making games. Developing games with Python is like masochism. Unfortunately, I was unable to launch the game.

The controls in the game do not work. My avatar is confidently rushing to the edge of the abyss, while I was press WASD. :/

An interesting idea. The difficulty increases exponentially when you are looking for stones to survive. A wide variety of enemies with its simple AI and nice graphics. One thing I don't like: it's hard to run away from the crowd and shoot back, since you only shoot in the direction of running. This is logical and adds complexity, but a little annoying.

I've been adding animation in the last hours, and my crooked hands couldn't handle it)