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(2 edits)

Very atmospheric! Gives me the best kind of Subnautica/Dark Bramble flashbacks.

Testing it in VR and while the Unity version doesn't support any generic VR Injectors, ReShade+Deph3D can read the depth buffer just fine and runs okay at max settings, but the buffer only contains the ship/enemy/stations.

Would it be possible to have the raymarcher/shaders store the ray depth?