Screw super good guy! I didn't let him free a single hostage :3
the game dev in me wants to congratulate you for the awesome work you guys did on 48h but the player in me wishes there was more gameplay to it! I really enjoyed your idea, planing the evil guys' path on the level and making it hard for the good character to win was awesome. I think a better AI would make the game more interesting but it's super hard to pull it off on a jam. It also would look way more realistic if the player waited a little bit and tried to see the evil guys' patterns before moving? maybe? just throwing random suggestions
One last thing, the opening art is sick!