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Screw super good guy! I didn't let him free a single hostage :3

the game dev in me wants to congratulate you for the awesome work you guys did on 48h but the player in me wishes there was more gameplay to it! I really enjoyed your idea, planing the evil guys' path on the level and making it hard for the good character to win was awesome. I think a better AI would make the game more interesting but it's super hard to pull it off on a jam. It also would look way more realistic if the player waited a little bit and tried to see the evil guys' patterns before moving? maybe? just throwing random suggestions

One last thing, the opening art is sick! 

Thank you! Yeah, there isn't much in this version of the game, I expect the post-jam to include better execution of the mechanics. Actually, there is no AI, it's just about fixed positions. And finally, you're right, the superhero's pattern is just about moving and can be upgraded (maybe displaying it would simplify things). We'll see what we can do. Thank you for playing!