Your game was in my queue for reviews, so I'll take it seriously)
Cool concept, but it seems to me that the balance of the traps did not work out, and therefore the game does not work as intended. Any level is passed by brute force of the cheapest freezer. The rest of the activities do not slow down the players so valuable in relation to the energy expended. And preventing all players from leaving the room within a given period sounds like an unrealistic task with the available arsenal of obstacles.
Nevertheless, it's cool that you managed to make a working build in just 2 days. I also noticed that the chosen sounds and visual style really create a cold atmosphere of the horror escape room, in this part the magic of the game really works.
Cool that you participated in the jam, guys, and good luck in future projects!