Ok, I played this most recent version and you added a lot of good features -- nice! The speed-up clock was nice and worked well, though it did disincentivize me a bit from really building out the town, because it was easier to hit smaller advantages and then speed up time. The different sizes/levels of structures were nice as well, including aesthetically. The destroy feature was nice when I placed something by mistake or accidentally ran my gold to 0 (without growth). I also used it to destroy guilds after I reached my gold cup target. Controls are nicely intuitive.
A few bugs popped up: When I got to level 4 (purple shield), I couldn't place any houses or farms at the start, so it was the end of the game for me. I tried exiting to main and starting again, but it still didn't work. In level 3, I also couldn't place a well (but could place a marketplace), maybe that was by design? On the strategy side, it seemed to me like both the price and ratios on a level 2 farm always beat a mill, so I never used mills throughout. The kraken never attacked, but maybe I got lucky?
Nice job, it's fun to play and is increasingly nuanced!