- Premise is cute. It reminds me of Moonlighter.
- Art is cute, especially the background sprites. I wish the shopkeeper looked forwards when moving diagonally, as I feel that's a better sprite than the left/right sprite.
- The first level or two were fun as I was figuring out to do, but once I realized how many levels it was going to take to unlock all the upgrades, I panicked and stopped playing. Like another poster said, the ability to end the day early would make all the difference in the world.
- It has consistent art and "narrative" - eg, all the assets and actions you take as a player feed the theme of being a shop-keeper, and nothing breaks that illusion. That consistency can be hard to achieve, especially if this is one of your first times working on a game.
- The physics on the barrels follows the curvature of the barrels such that you get a "speed bump" effect if you rub up against them.
Overall, nice work. Cute game!