Awesome art, wonder how you dealt with that wobbly reverse shader!
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Thank you! Check the game page for the link to the artist page 😁
For the wobbly reverse shader, we've created a big area on top of the level with the shader applied. The shader then just reproduce what is under (screen texture instead of self texture) and apply some noise deformation to it 👍 I can send you the code if you're interested in!
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I'd be super interested in seeing the code if you're ok with that, it always looks ambitious to me when devs dive into shader work for a short jam like this!