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Cool concept, but I feel like you could change up a couple of things.

I feel like the enemies didn't really feel dangerous enough, because of the low damage output.

At some point the player lost control of the movement and the shooting, and I did nothing.

I accidently skipped the dialogue at the start 2 times, because I was trying to walk and shoot while it got explained.

I feel like you can definitely make this game really fun, but the player would need more agency.