Skip to main content

Indie game storeFree gamesFun gamesHorror games
AssetsComics
Bundles
Jobs
TagsGame Engines
(+1)

In precision-focused levels, the intention was to make the game grow harder and more chaotic as you'd take hits (as in, the game would get slippery if you'd take more hits than required), but I do think we could have balanced that way better!