Skip to main content

Indie game storeFree gamesFun gamesHorror games
AssetsComics
Bundles
Jobs
TagsGame Engines
(+6)

Now I'm not going to lie - I have a complicated relationship with Social Media based horror - and for that matter, with visual novels. Social Media horror I find tends to get just as shallow as the media they want to demonize in their "everyone that lives off of it is automatically awful" narrative, and visual novels tend to need to strike a very specific balance between "horror" and "visual" before I start wondering why it didn't choose one or the other.

I am not saying that to dunk on your work here, mind you. I am saying that to make it clear that this still caught my attention despite that and made me want to play it. This definitely has to do with the art style and with a great logo, so absolutely pat yourselves on the back for that - you hit the balance just right.

There ARE moments in #Influenced where I feel an extra spot of visualization would really help sell the moment. There are times where I feel one scene drags, or the horror escalates just a tiny bit too quickly (going directly from "cut off some hair" to "slice open your hand and drink your own blood" seems like there's a step missing in between) - but all in all this was a well told story about obsession with false gratification and sacrificng authenticity to gain it. 

Little touches help it go along way - the very accurate Instagram interface, the way dialogue swings from being obnoxiously stereotypical (and I mean, that serves the story, so no worries there) to believable and especially being able to see the follower count tick up in between dialogue boxes help catch attention.

To put an end to what wasn't intended to be a textwall - #Influenced, in a sense, had everything going against it for me personally, but still caught my attention and told me a story I enjoyed quite a lot. 

And the way I see it, that means you did great work here. Keep it up.