Thank you so much! That level onward was an interesting process to make. I made the game for the Ludum Dare Compo and was strapped for time. I first implemented the mechanics of the game as I imagined them, then spent time exploring them to find interesting results. The mechanic used in that level is unintuitive, but logically consistent with the system I had made, and I felt that it was too late to prevent the interaction, and the interaction was impossible to prevent in future puzzles, so I figured it would be a waste to not deliberately take advantage of it. Not sure it was the right choice, but it was an experiment for a game jam. If I could go back, I would have worked out a better interaction. Thank you again for the kind words and for playing my game! I am a huge fan.