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(1 edit)

Oh I'll need to subsection this feedback:

- AI : it was extreamly simple, too simple even, as I understand this was suposed to be a soulslike and these usually have a preaty expansive ai tree, generaly in this game I felt a lack of moments where the enemy is not rushing straight at you and that with the lack of enemy attack anticipation ment that dodging was more a gimick than an actuall combat strategy.

- Player: The lack of any sort of stamina or other system that would discourage you from just spamming left click ment that player expression was pretty minimal.

- Camera: "Is the camera shifting up?" was the first thing I asked myself when I boot up this game, honestly an orbiting 3d person camera is not great in very claustrofobic locations which made the first section the worst impression that could probably be given, also making camera be attached to the players back made the whole expirience even more disorienting honestly I would just leave it to be always centerd on one point.

- Reseting: As I understand it all the enemies are placed manually into the scene, which means they are not reset on death and nither is healing meaning that you will allow the player to just run at the boss with no health over and over again.

- Tutorial: I didn't find any place mentioning controls for this game, so either do a text tutorial, an interactive one or at least put controls in the discription.

Alright I just realized how much ratings I have left so I'll leave you with the last thing... next time either put up invisble walls or a killbox at the bottom as someone will find a way to fall into oblivion: