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It's an interesting concept, because it mixes TD with a puzzle and the result is a management simulator. I just feel like it wasn't polished enough. It's really hard to find interactable objects on the screen, there is no highlight or anything. Boxes and weapon sizes only give few options, and even then some of these options greatly overlap, that makes the choice seem unipmortant. I would like to see weapon areas on completely different paths so I really need to choose one, with a puzzling way to do it. Game lacks visual cues, some kind of health bars or animations to telegraph how many hits an enemy takes, some SFX. Visuals are fun, game looks beautiful, I liked that. Congrats on submission, I wish you good luck on your future work!