It's an elegant concept, but the movement could have done with some tweaking. Right now it feels sluggish to turn the ship. While it does make it more difficult, I suspect it is more fun to lose because there are too many ships, rather then lose because the ship cannot turn away fast enough. There also seems something weird going on with the screen warp, where then entry and exit point are mirrored. Maybe that was intentional, but it will be confusing to most players. Lastly I suggest being careful with sharp (high and lound) noises. They can be very uncomfortable, especially with no background music for the nodes to play off of. Hopefully you had a lot of fun making it, and good luck on any further projects.