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A jam submission

Alchemic HeistView game page

"Sneak" a box out of a facility in this puzzle-platformer of some sorts.
Submitted by Jyunaut, HerpatitusB, John.CrowSpark, Jdraegon — 12 hours, 28 minutes before the deadline
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Alchemic Heist's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#15.0005.000
Cleverness#15.0005.000
Artistic Style#15.0005.000
Theme#1964.5004.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • The charging the box is such a cool mechanic! Really well done with that, and I love the use of colour for the magic in the greyscale world! Nice work integrating the theme of shadows into the actual mechanics of the game, as opposed to just being an aesthetics. Good effort! Using a mouse is a really imaginative way of charging up the box.
  • Great, chaotic fun. Really lovely this entry!

Did you include your Game Design Document as a Google Drive link?
Yes

Seriously... did you include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Tell us about your game!
This is a puzzle-platformer where you must steal and carry a levitating cauldron through a short 4-6 min game.

A big part of this game is using the mouse to shake and charge the cauldron, and flicking towards a direction to go. Any light that touches the cauldron will cause it to stop levitating.

Extra Notes
Shaking the mouse in a circular direction is a bit more responsive than back and forth! You don't need to shake the mouse every time you hit a wall. Just chain mouse flicks.

We hope you guys enjoy it!

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Comments

Submitted(+3)

The whole game is wonderfully chaotic. All of the random objects scattered around the level make it feel alive and dynamic, even with the relatively simple graphics. I liked the main mechanic of the game once I got used to it, but the controls definitely could use some work. Your game has a great vibe and some really interesting ideas, I'd love to see it expanded upon.