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A jam submission

NanamokuView game page

Gomoku inspired randomized strategy game!
Submitted by softcicada (@softcicada) — 35 minutes, 56 seconds before the deadline
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Nanamoku's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#9833.6573.657
Enjoyment#16423.0003.000
Overall#18543.0953.095
Creativity#33432.6292.629

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Using randomized turns per round

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted

Well this was definitely one of the more informative games of the jam.  Which I as not really expecting.  I found out that Gomoku exists, that Go and Gomoku are different and the reason Gomoku is Gomoku.


Ignoring that and talking about the game though it's  an interesting setup that was definitely not what I'm used to, although I haven't really played the game before so I was mostly figuring it out as I went along which is fine.  Just an interesting experience.

Though I will say it's a little vague as to what's going on partially.  I figured it out after a bit but it seems like it's essentially you roll and get a number of moves which I didn't fully notice while ingame (though to be fair, I'm sorta tiered, so I may have just missed it).


This was definitely not the sort of board game I was expecting, or honestly really knew existed.  But definitely an interesting accomplishment for 48 hours.  Getting full pretty decent board game AI together in that time does not sound fun at all.  Even through all that though it came out really well.