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Scale Event Starting!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1592 | 3.309 | 3.309 |
Style | #2202 | 3.372 | 3.372 |
Overall | #2311 | 3.223 | 3.223 |
Creativity | #3504 | 2.990 | 2.990 |
Ranked from 191 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scale Event Starting! is a game that is constantly in action, as you can tell from the name of the game. The main reason for this action is the event system and boss battles that take place every 10 seconds. Designing the events and organizing the boss battles fits in with the GMTK Game Jam 2024 “Built to Scale” theme as Scale means that the character is in scale (power-up), the dimensions are in scale, the time is in scale, the music is in scale and of course the battles are in scale.
Development Time
96 hours
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Comments
I think the concept of the game is great, and your team is clearly quite skilled in the graphics and mechanics departments! The slow motion is awesome, the colors are mesmerizing, and much of the game feels fun.
That said... I think some of the "juice" was perhaps put towards the wrong things. Take the chromatic aberration during the slow-mo, for example. It distorts the slow-mo power bar and makes it difficult for me to see how much time I have left. The screenshake is another example: I personally feel like sometimes it's too much and it's difficult to see where I'm going.
But then there's other parts of the game that have little or no juice. Hitting enemies, for example, has no sound effect, particles, sprite flicker, or anything other than a little knockback to show me I hit them. Or the character's dash: there's no indication as to when it's recharged or not.
It's a great game, don't get me wrong! I had fun playing it 🙂 But I think it would be helpful in the future to consider the why behind adding juice and making sure that what gets added enhances rather than hinders gameplay. Congratulations on the successful entry 🎉
Thank you very much for your feedback. We tried to keep up with everything as we work as a small team in our limited time. We are also excited about making a complete game by editing the problems he mentioned in the future, so this feedback is very important for us. Thank you very much.
I survived the mushroom boss but I got distracted right after haha
This game shines by the fun for me, since I’m not too fond of the art style. Simple but efficient implementation of the Scale theme! The music is cool too
Nice job!
Lots of fun!
Really fun gameplay with cool effects, nice job! :)
Love the window scale idea
Love the chaos and all the stuff happening mixed with the music. Very cool game ahahha :)
I like the idea of many alterations you get when you level up ! (I love the background !)
Good game !
You combined the concept and game idea beautifully.
Very cool take on the theme ! It would have fitted well in the theme of some years ago "Out of control" as well haha ! Congratulations
I really like artstyle!
I love the implementation of the theme scale here, your window will scale, your character will scale, your movement speed will scale. the only very very minor feedback I have is the lack of visual feedback for when you damage an enemy but everything else is amazzzing!
Cool bullet hell! For some reason the second boss went out of the screen so I was blocked but it was nice anyway. Good job!
I love the special effects.
Here I thought I would get in trouble putting screen shake in our game 😂. Love the aesthetics.
Chaotic and fun! Trippy visuals and a lot of fun powerups that really make a big impact. Nice!
Nice game. The window size change is very difficult to handle when it happens but fun idea XD
Great visuals
cool style, i like it
Good stuff, the modifiers kept throwing me off that i wasnt really sure what to expect. Nice!
Like the fact that the whole game is a GIANT SLIME.
great sonud and art. great job!