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KIJIN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #476 | 4.172 | 4.172 |
Overall | #1727 | 3.411 | 3.411 |
Creativity | #2091 | 3.406 | 3.406 |
Enjoyment | #3682 | 2.656 | 2.656 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It features a dynamic where players can change the size of objects. The key mechanic allows players to alter the scale of the character, but as a consequence, the selected object scales in the opposite direction. By using this scale-shifting mechanic, players can solve puzzles and progress through different levels.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
Great game! ♥ I had some minor issues with climbing, sometimes it doesn't work smoothly, but overall I like the mechanics. The artstyle and animations are very good, the game seems alive. I really like it! ♥
I really like the eerie atmosphere, and the way the boxes are linked with size is quite unique! The fact that the character’s posture doesn’t change while climbing adds to the creepiness.
I don't think I'll be able to finish this before the end of the voting period (I got stuck on a screen last time I played, and also I should get some sleep soon), but here are some thoughts so far:
• I like the artstyle
• One of the rooms had a full-screen flicker which I didn't like as much (also for some people might cause seizures?)
• Physics seem janky (like I get caught on random things)
• Every time I click a button I have to then click outside the buttons, otherwise the game interprets space bar as both pressing a button and jumping.
• Main mechanic seems interesting (like you're taking size from the blocks... except it seems you can enlarge yourself from a block that's already at minimum size)
Thank you for trying our game, chridd! Yes, overall the intuitiveness, as well as the controls and physics, aren't very solid, so I understand that the game feels a bit janky ahahah, even the wall climbing mechanic is a bit confusing and hard to execute at times. As for the lights, we only noticed in the WebGL build that the lights were going through other levels, but maybe the intensity was a bit high too.
The main mechanic was initially supposed to just allow the character to grow by interacting with a small box, and vice versa, but due to some physics issues and lack of time, we had to abandon that idea, and simplify the process :(
But thank you very much for your comment and for pointing out these various issues. It’s always important to learn from these mistakes to improve :)
I love an atmosphere and art style! i also like player and block size manipulation mechanic too!
Thank you so much, I'm glad you enjoyed the game :)
The artstyle and animation is absolutely phenomenal. i feel like you copuld work a bit more on the game mechanics though.
Thank you, VladNove. Yes, the controls and the overall first user experience should have been better developed, but it's through these mistakes that we learn :)
Absolutely! Please do not get discouraged!! This is super impressive for 96 hours
Beautiful atmosphere, thanks for the game! The full screen UI is bigger than my screen and I don
't really know how to fix that
Thank you for playing :) Actually, that's something I haven't heard until now, and I'm not sure how it could be fixed. When I was playing a different game, I had to resize my browser window to play and see the full scene, but I'm not sure if that's the problem you're also experiencing :(
I think I just have a small monitor hahaha
Art and presentation are really polished, the theme is well presented, its a nice game were everything feels cohesive! Good job :D
Thank so much MarcoP :)
Nice idea and block manipulation, good work finishing the game!
Thank you very much for your comment Kyuoo :)
Great art and atmosphere! I struggled a bit with the controls and mechanics though. I did make it through a couple of rooms but got the cube stuck somewhere I couldn't get it out from.
Thank you for trying our game :) Yes, the controls and even the physics sometimes don't work the way we wanted, but we now understand the importance of a game being intuitive and clearly explaining the mechanics during gameplay.
The artstyle is very neat! I bet that with even more time you could have been deeper in it! The game may suffer from some UX problems that makes the main mechanic a bit difficult to understand at first , but once it's understood, it's fun to play! :)
Thanks :) Yeah, you're right, the game isn't very intuitive, and even the UI doesn't clearly show what the player needs to do. We'll definitely need to focus more on that in our future games!
I loved the visual style, it fits the mood just perfectly. I see that you guys already received a lot of feedback on controls, so I'll skip mine. Overall this game has a great vibe to it, would love to see it developed into a fully fledged horror story.
Thank you for your comment. Yes, the controls are indeed one of the weaker points. I would even say the game is not very intuitive and can be quite confusing for many people. But that's how you learn :)
cool game but strange controls. Wall interaction is strange, player just gets stuck.
Sorry to hear that :( Thank you for playing anyway!
Oh that was very good game that fitted the theme very well! There a lot of games, but so far I didn't see anyone doing the balancing of sizes of two things, most of the time you just increase and decrease sizes and that's the end of it and here you have to "exchange" the difference of sizes. I like the artstyle a lot and overall the atmosphere reminds me of game "Limbo". The puzzles were also neither too hard or too easy, which is nice. My only feedback would be to somehow highlight passages to another levels/rooms and I suspect that it might have been done on purpose to make it more challenging for player (like in this room with T obstacle, I think?), but some people might get confused and think that they got stuck or something is bugged, because they can't go to another level. Overall very cool game. Good work!
Hi Empty! Thank you for your review!
About the art, mechanics, and puzzles, we are very proud of them. We have put a lot of effort into making them. However, the lack of a tutorial caused confusion and boredom among the people :(( We tried to encourage people to learn them for themselves, but it wasn't a good idea. It's something we will definitely keep in mind for future jams, something we learned from this one.
Highlighting the passages would have been a great idea, I honestly didn't think about that. Thank you for the suggestion.
I'm glad you liked the game!
Really interesting art style and game mechanics, the game is pretty solid. The controls were a little bit clunky and hard to understand but, overall, great job!
Really interesting art style and game mechanics, the game is pretty solid. The controls were a little bit clunky and hard to understand but, overall, great job!
Thank you! I'm glad you liked it!
There's a signature style to this game. I see what you're going for, and I'm here for it.
My one critique: The size buttons are not the most intuitive for this type of game.
Thank you for your review! We've learned a lot from what people said about our game, and we've understood that the controls overall are not the best. Focusing on this is a priority for the upcoming jams. I'm glad you liked the game :)
Pretty good game! The controls and mechanics were confusing at first, but the artstyle was cool and the story was interesting.
Thank you! Our idea of having the player discover the controls on their own didn’t work very well, and combined with a lack of time, we couldn’t implement it properly. I'm glad you liked the game anyway!
Nice game, I love the art and atmosphere in general. Climbing could get some work, but good job with the rest.
Thank you for playing the game and for your review!
I love the atmospheric moods and the pencil scribbling visuals. Very enchanting! but somehow for me, I get issues on clicking the scales. After I select the black square and click on the button, sometimes it scales and sometimes it doesn't. Otherwise, it is a cool game!! good job!
I'm sorry :( There were problems with the buttons in the last few hours, but we were unable to fix all of them.
I'm grateful you played even with this issue, and I'm pleased to hear that you still enjoyed it :)
Nice mechanic! Very atmospheric
But I get some issues with selecting black square and after a few clicks on scales - it became unselected, a bit difficult to scale for exact sizes.
Thank you for the comment. Yes, we know that the box often becomes deselected, and the SPACE to jump sometimes activates the scaling button unintentionally :( Unfortunately, we couldn’t fix this in time, but thanks you for the feedback, it's always important :)