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A jam submission

Mecha ScaleView game page

Submitted by pkmollman, CombatByrd — 1 hour, 18 minutes before the deadline
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Mecha Scale's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#11833.4673.467
Style#14193.6863.686
Overall#15463.4733.473
Creativity#25513.2673.267

Ranked from 105 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You start small, and get larger! Also there is a bunch of logic to dynamically scale enemies, etc.

Development Time

96 hours

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Comments

Viewing comments 71 to 52 of 71 · Next page · Last page
Submitted(+2)

Great little game! A bit too hard for me so I didn't finish it. I really like the visuals and art style. Well done!

Submitted(+2)

VOD https://www.twitch.tv/videos/2233736784

I actually adore the idea of the level and player dynamically changing as things scale bigger. The gameplay loop is not the most original and could have gone a bit harder on the scaling for the sake of showcase, but the concept is one full of potential and it looks very good and clean to boot. A very enjoyable entry all in all!

Developer(+1)

This means a lot, thank you so much!

Submitted(+2)

Not bad it was interesting little game ^^

Submitted(+2)

Cool game! Loved the polish and all. 2nd level was wayyy too hard for me already, the difficulty curve perhaps needs some tweaking. Good job!

Submitted(+2)

Cool 3d bullet hell!! I like the graphics, theres a certain charm to them!! Played at https://twitch.tv/hedge_in <3 vod Day 3 @ 3:10:55

Submitted(+2)

Love the quick get-to-action! Also was surprised when the robot upgraded and i got to move outside the first arena to discover an even bigger one around! Snails were always attacking, and there were so much of them I didn't get to capturing the third zone at all. Also, it was a bit too hard to track my health, as there were no indicators of damage apart from the bar in the corner. I think that adding some effect indicators would be cool, and giving the player slightly more space for maneuvers by nerfing the snails. All in all, a great jam game!

Submitted(+2)

Love the style, would have liked more feedback when I got damaged, but other then that it was awesome!

Submitted(+2)

I found the premise super good, but the execution could be a bit more forgiving. Well done guys! Love the aesthetics as well. As the dude says earlier Megaman legends vibe. 

Submitted(+2)

Great shoot'em up with banger tunes. A bit difficult, but very satisfying and feels <3

Submitted (1 edit) (+2)

Amazing megaman legends-like aesthetics. Camera controls were a little too sensitive for me. Got a real giggle out of me when I left the bucket. Loved the snails <3 Also nice job on the thumbnail, the Nirvana cover really piqued my interest xD

Developer(+1)

Thanks for the kind words, you're the best! Glad you enjoyed all the little bits we put in.

Submitted(+2)

Really big difficulty spike, but also really fun fighting snails with guns!

Submitted(+2)

Very good game I like the idea a lot! As others mentioned it get a bit too hard after the first zone - maybe adding a second weapon like rockets (slower shooting, bigger damage to take out the snails) and health pickups would be a good idea? Good job overall!

Submitted(+2)

Cool concept, the problem with this game in my opinion is that it gets really hard after securing the first zone. I think a good way to mitigate that would that to make enemies shoot less projectiles or make them move slower, at least for the first few zones.

Still, I think you did a very good job with the art, and also the music and sfx feel pretty nice. Good job.

Submitted(+2)

If Vampire Survivors were in the style of Katamari. I wish it was less punishing so that I could engage with it a lot more!

Submitted(+2)

Great One

(+2)

Game is punishingly difficult. Very little feedback about being hit, no cross hair for bullets, and infinite enemies make this game very difficult to play. Its an odd choice to give the player extra movement options, but then make the objective standing in a shrinking circle, making it so they can't really use those options.

Interesting and fun idea, needs to tone down the difficulty or up the player feedback / quality of life.

(+2)

Genuinely loved this game, simple yet fun gameplay that makes me want to progress more! The player assets is dope as well.

Submitted(+2)

Fun and well made, congratulations ! Basically a much more agressive katamari ^^

Submitted(+2)

This might lowkey be better than armored core 6!! 🔥🔥

Jokes aside, the game's pretty fun and the low poly visuals are great too.

Submitted(+2)

i really like the visual style the low poly texture style is always cute, gameplay is good too

the main mechanic is executed well but i didn't find interesting

Viewing comments 71 to 52 of 71 · Next page · Last page