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Poltergeist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1420 | 3.600 | 3.600 |
Presentation | #2106 | 3.300 | 3.300 |
Overall | #2163 | 3.200 | 3.200 |
Enjoyment | #2970 | 2.700 | 2.700 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of playing in a classical role of shooter guy, you help him go trough levels with no control of his path
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Its cool idea!
Interesting concept! This was fun so I'd love to see more variations on the challenge in the future.
That is a very interesting idea. I could see this working for mobile.
Pretty neat game concept. I liked that we were this ghostly body guard throwing objects around. It also had somewhat of a puzzle feel in some areas where you had to make sure you used the right objects on the right guards/bullets. I did have some difficulty timing some of the object throws to block bullets, but that is maybe just a skill issue on my part. Pretty fun!
What a cool concept! Love the overall design of the game, super nice pixel art. Good job!
Love the visuals
Pretty cool concept! Shame there isn't more levels
It took a while for me to get the timing right, but it was fun to beat each level. If you feel like finishing the game after the jam is over, you could add some kind of indicator for when the bullets will be fired, ex: having the opponent flash red a second before the bullet is fired, or having a short timer count down next to each opponent to show when they will fire a bullet. The boss battle looked like it would've been fun to play, but you did well with the levels you completed 👍