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Say Cheese, Brie!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #390 | 3.824 | 3.824 |
Overall | #1099 | 3.588 | 3.588 |
Presentation | #1459 | 3.588 | 3.588 |
Creativity | #2166 | 3.353 | 3.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Reverse fruit ninja. This time you are not the one slicing.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Neat concept, and both controls and AI feel pretty good! I do disagree with some of the hitboxes, though.
Out of interest, what is this written in? C++?
Anyway, I’m hungry now, gotta get me some cheese.
Yes it was written in C++ using the raylib game dev library
very nice, I got 63 my high score :)) like the sound , the control and the art ! the sauce add the slow movement area is very cool. Maybe add some more challenge in later game ~~ well done!
MMMM CHEEESE :D
I like the unique idea of the game, the progressive difficulty increase, and the occasional bottle spill. The art is especially good! Though instead of just more knife slices, there could have been other types of threat, but overall, the game is quite fun!
We considered making other threats but ran out of time.
This is great! I really liked how the difficulty ramped up and the wine bottle occasionally making those slow zones was great. This is also a game that I feel follows the prompt. Great work!
This game would be really fun if it had upgrades and stuff like that. If this was a fully-fledged game that went more in-depth, I would love to play it.
With the above said, I still think this is really fun as-is.