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Unknown Space: GBJam11 Edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #3 | 4.676 | 4.676 |
Overall | #30 | 4.059 | 4.059 |
Graphics | #36 | 4.270 | 4.270 |
Gameplay | #61 | 3.730 | 3.730 |
Soundtrack/SFX | #78 | 3.676 | 3.676 |
Interpretation of the Secondary Theme | #95 | 3.946 | 3.946 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game match the theme?
The setting takes place in outer space.
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Comments
This was a crazy amount of content for a game jam! If you keep developing it would be rad to see the art pushed so the worlds feel more 'spacey' to capture the fantasy of exploring dif planets!
Thanks for checking it out! Good news, I've got some in space contents for the post jam version ;)
Very impressed with the scale of the game. During the exploration sections, the world feels large and alive. One aspect you could improve is to flesh out the npc dialogues.
Thanks for playing! Thanks for the comments, I'm happy to announce there's a lot more dialogue in the post jam version coming soon!
The graphics are awesome! I guess being in a jam with 4 colors kinda makes making a color palette a piece of cake. I never actually had (or saw) a gameboy but this probably captures the soul very well. The music is pretty nice too! Good job!
Absolutely incredible amount of content for a jam game! Feels very polished and nails that retro feel. Gave me big Phantasy Star vibes which I loved :D
Amazing game! The beginning hitted me with a great nostalgia feeling. It reminded me of pokemon games I used to play on my phone with an emulator and other old rpg-like games. The graphics are very decent, music pleasant and everything is very polished! I would be very interested in seeing this project grow with more content, but also there is already a lot packed into it. The story strucked me as simple at first but it's very engaging and perfect for this king of game. You nailed the retro feeling. Good job!
Thank you for the review! That is so great to hear, I was aiming to recreate some of the same feeling from playing those old school rpg and adventure games.
Stay tuned for the post jam update, Its going to have some cool features and upgrades added to it ;)
This game was very good I completed the whole thing. It crazy just how much content is here multiple planets and a new gameplay style for the final planet.
Now this, is peak Gameboy aesthetic!
I (sadly) haven't beaten this gane, but from the small bits I have played, this could definitely become a very good (homebrew) gameboy game!
This art is beautiful, and the music, while definitely not a absolute banger, is definitely nice enough, fit with the environments, and use the gameboy's 4 channels nicely
(though I'm not sure whether the wave channel was used for bass or smth but eh, who cares)The only problem was that I experienced some minor lag in the world with caves and such that I forgot the name of, but besides that, it was very good :D
And even better that it is on the actual gameboy! Well done!
Thanks for checking it out and for the kind review, we appreciate the feedback.
Good news, I'm working on fixing the cave lag in the post jam version!
Basically the embodiment of the Gameboy soul. Both graphics and sound design complements each other. Gameplay is simple but have enough variety to keep me interested. Level design is also well done since I'm able to smoothly progress through the objective. It's cool how you have the stars create paths between planets. The warp feature also comes in handy by cutting away the boring backtracking. Checkpoints are very lenient and kept me trying.
One thing that can be improved would be to reduce the time spent in dialogue by not 'hiding' it every single time. Leaving the villages without a music track makes them feel a bit more deserted than they actually are, but I see that you're planning to work on that post-jam. Not sure about the others, but the difficulty of the last planet is a little high for me. It took me a few tries to clear.
Great job creating such a complete experience in just the duration of the jam!
Thanks for the kind words and detailed feedback!
You make a good point about the dialogue window, I will have to see if I can override that behavior in the post jam version.
The final level was intended to be difficult so the victory will be sweeter, but I'll definitely consider tuning it based on the reviews as well.
Cheers!
Really impressive, lots of content there. I enjoyed moving around trying to discover stuff but I got stuck on the second planet - went into the caves and it looked like I had nowhere to go, I went back and forth a bit but couldn't find anything new so I gave up. A game like this should probably give player a few indicators of what to do/where to go.
Graphics are really nice, music is amazing - not sure why there is no music when in town though.
Thanks for playing and thanks for the feedback!
You may have missed the target at the far left of the first cave screen. You are right an indicator would be a good call. Town music is on the ticket for post jam updates!
Amazing!! I didn't manage to complete it but it's obvious there's a full game here and it feels very authentic. Love the music and the menu has some nice touches.
Very cute game! I love when a jam game manages to pack in a complete adventure. I'd love to see some more variety in the combat, but that's probably beyond the one week scope! Perhaps in the future?
Thanks for playing! We have discussed some future plans for the project. We are considering rebuilding it in Godot and expanding the world and gameplay mechanics.
Good idea, enemy AI in GB Studio is a pain in the butt.
Great game! Its amazing what you were able to achieve with gb studio,my games always lag a little when I put lives, attacks and enemies, even if they are simple. But Unknown Space plays very nice. Great background assets, music and atmosphere. Loved the big lizards as enemies, it remembers me of kirk throwing a rock on the alien in star trek haha.
Very authentic to the gameboy experience. The spritework fits in right at home.
I too am impressed at the size of game you were able to get together in the course of the jam.
Small note: it does feel weird that the village / common areas don't have music, but the music, when present, sounds exactly like what would come out of a gameboy's speakers
hey thanks for the feedback! Yes our composers worked hard to deliver within the constraints of GBStudio's music maker for an authentic GB experience. I think we had town music in mind at one point but it was out of scope by the end of the jam.
I do find the break in music can be a nice break between the action, to give the mind some breathing room but also I do think some laid back town music might hit the spot in those situations too, or some ambience even.
Exactly what I figured happened. Its a game jam, corners have to be cut, I totally understand. For the music that got finished they did a great job! :)
I'm adding this game to my list of games that I need to invest more time in. There's a lot of content.
Very well presented game, a solid entry. Congrats!
Thanks for playing, I'm so happy that people are enjoying this game, it justifies working like madmen for days on end lol
This one really feels like a gb game, I'm surprised you guys could make so much content with such polishing in 10 days :>
Thanks! It was a pretty crazy 10 days. Working with the GBStudio engine and using kanban boards helped a lot.
one of my favorites
<3
Wow!!! Very amazing storytelling and it has an adorable design! Definitely will suggest to my friends.
This is one of my favorite entries. I’m saving this to play more this weekend. I gave it a 5-minutes try and instantly fell in love.
The bullet when shot up or down, for a couple of frames, looks like a grilled corn to me :)
Thanks for playing, I'm glad you like it! The character's projectile is actually a magic bolt spell inspired by D&D spells, which I probably should have mentioned somewhere lol
YUMMM corn on the cob!!!
Now that's a gameboy game! Takes me right back to the 90s. Very cool. I noticed the player moves faster when going diagonally, not sure if that was intentional. I like to normalize my input values before multiplying move speed to stop this issue.
Thanks for the kind words! The top down move speed is more or less coming from the default settings of the GBStudio engine. I would love to take a deeper dive into the code some time and try what you have suggested, thanks!
Very well done! The scope of this for a 10-day jam is VERY impressive, and really love the visuals. I agree that the lack of music does hurt the experience in some sections, but as an overall thing, it's damn impressive. Love it!