nice controls, really liked the wall spell, maybe make more interactions with it? like being able to squash enemies against the map, or drop a wall from above!
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Call Of Realms's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #198 | 3.240 | 3.240 |
Graphics | #366 | 3.080 | 3.080 |
Innovation | #400 | 2.680 | 2.680 |
Game Design | #434 | 2.760 | 2.760 |
Fun | #464 | 2.600 | 2.600 |
Overall | #465 | 2.727 | 2.727 |
Theme | #714 | 2.000 | 2.000 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Plunge into a world of forgotten memories as an otherworldly hero summoned by a puzzled king. Wield a crystal's power to resurface lost recollections while aiding villagers on quests. Dive deep into a realm of enchanting mysteries, battles fought, and a bond with a mysterious dragon. Uncover the past piece by piece, navigating a sea of unique powers and heartfelt stories. Explore, interact, and swim through a captivating adventure, piecing together your origins and discovering a path back home
Did you write all the code and made all the assets from scratch?
Only the Environment package from the unity assets store:-https://assetstore.unity.com/packages/3d/environments/fantasy/3d-cartoon-village-126869.
and :-https://assetstore.unity.com/packages/3d/characters/animals/quirky-series-free-animals-pack-178235,
rest of the the models are made by me. and all of the codes are written by me
Comments
Impressive for a first game! Even if it doesn´t fit the theme 100%, it´s a nice game idea. Polishing up the UI a little bit, could enhance the gameplay feeling a lot, i think. Good job!
In my perspective, I interpreted theme as " the player had to dive deep into his memory and resurface that. He can gather those memory's by helping Npc's ." I had a plan of assigning each NPC's a different area of story. Which they will offer to player after helping them(Quest).but I was not able to do that part in time. So I cutoff that and make sage tell story one by one.. And About UI 😢. Yeah Those health and Magic bars are just simple sprites and they are too big. they defiantly need some work.
Nice game, had a nice time flying around with the spell that makes platforms and speaking to NPCs
I personally think there was a little too much information to remember sometimes lol (the controls)
While it's not perfectly on the theme, it's really good for a first game ! I like the music that sets a nice vibe, i was about to comment about magic regeneration but i saw you reply it a simple "true value set to false" issue so no problem on that haha
I saw you touched a little bit of every aspect of unity game making wich is really good for a first project ! keep on going ! i really liked the exploding effect of the fire ball ! nice game
talking to the first npc cracked me up but then they all repeated the same line, i think it would be fun to give everyone their own line but keep the voice its great!
also, that shielding ability is the best honestly
This is a great first game! Could use some clearer directions and passive magic regeneration would be nice, but what you've accomplished is rather impressive.
Idk what to do, I was just aiming down and placing walls to fly. First thing I did was going at top of the tower.
I liked all the low poly models and the background music. I did immediately seem to be able to abuse the shield by climbing on in and repeating that to get over the castle wall:) I stopped when I shot a deer with fire and instead of it dying, I died... Cool submission
Love the vibe of it, just I got a " bug " when I shot on a tree close to me it killed me and then I could not click on restart :s , so I had to refresh to launch again, otherwise it's kinda chill :)
I believe I can fly! I believe I can leave the map!
Ok jokes aside. I liked the sound effects and music. it wasn't on theme but I liked it.
Also with the flying I'm not really one to talk. I forgot to limit the velocity of my game and people found out they could take their submarine to the stars!
😂 yup using that shield machines you can jump and buildup structure to climb up and have fun. That was Intended. as in beginning I made the ability cool down such a way that, when u placed one shield you cant place another until its broke. Then I found out that it was really fun fly around using lower gravity and shield. And as per my game story the Player is from another world that's why he can have his low weight thing 😂 and also the the whole world made bigger then the players fitting... Thanks for playing
wow! this looks really good for your first game! graphics look great, and lighting is good for your first time. .
I don't see a strong relationship with the theme though. also the UI should be smaller in my opinion. a view from the player is too low it feels like everything else is giants lol.
Really well designed and looks like you have a good foundation for a game here. Found it hard to jump right into the game without a segment on what the player is capable of, but it was fun to figure it out.
The attention to detail in this game is astounding. Every corner of the world feels meticulously crafted.
Incredible game I feel like each character should be more significant each character should be tied to their specific quest and evoke some sort of personality or at least some proper motivation for this quest. This would help a lot as the world itself would feel more connected hence the player will be more immersed I just felt it was kind of saddening having some of the quests being tied to guards who are just boring and Emotionless. But yes anyway fantastic game I absolutely loved it great modeling the dialogue was a little buggy but mostly just fantastic job. One more thing this may just be me but I ended up forgetting the input for switching states I think it would have made sense to have that be right click.
thanks for your feedback, yup there I used Guards. As they are such character which I can reuse as many time as I want. And as a jam game I had to make things so I could have time to finish the Game. that's why I had to use guards. Although I had some plans ab assigning different characters. It was my first Game jam. .. Again thanks for Your valuable feedback
Very impressive amount of content. Quite a few bugs/typing errors. Very impressive for the jam's time period!
Video playthrough: https://www.twitch.tv/videos/1910108172
Its cool game with intresting abillity mechanics, the models are great. I had fun Nice job
Fun little game, I quite enjoyed messing around with the different abilities. I especially had fun with the shield ability I think it was. Using it to jump around and parkour in the air.
One critique I do have is that when players first play the game they might want to mess around with the abilities but from what I saw, what I assume is the magic bar doesn't regenerate meaning players can't then complete the quests you implemented.
Great job with the game though. The mechanics were fun and the quests seemed to be quite well implemented. It just needs a bit of tweaking.
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