This project revolved around virtual reality and biofeedback. Our assignment was to connect VR an... more This project revolved around virtual reality and biofeedback. Our assignment was to connect VR and sensors so that our computational model could use biofeedback to change the environment according to the emotional data. Therefore, we researched emotions, sensors and exposure therapy.
The result is a virtual reality underwater environment made in Unity. A shark will circle the player and will come closer according to the heart rate data recorded with the Mio Link heart rate monitor.
This product can be used in virtual reality exposure therapy to help patients who suffer from underwater phobias. This setup can be transferred to other user cases by merely creating a new environment and a specific phobia stimulus.
Our research follows a multidisciplinary approach, combining fields of design thinking, psychology, cognitive neuroscience, human-computer interaction (HCI) and affective computing.
This project revolved around virtual reality and biofeedback. Our assignment was to connect VR an... more This project revolved around virtual reality and biofeedback. Our assignment was to connect VR and sensors so that our computational model could use biofeedback to change the environment according to the emotional data. Therefore, we researched emotions, sensors and exposure therapy.
The result is a virtual reality underwater environment made in Unity. A shark will circle the player and will come closer according to the heart rate data recorded with the Mio Link heart rate monitor.
This product can be used in virtual reality exposure therapy to help patients who suffer from underwater phobias. This setup can be transferred to other user cases by merely creating a new environment and a specific phobia stimulus.
Our research follows a multidisciplinary approach, combining fields of design thinking, psychology, cognitive neuroscience, human-computer interaction (HCI) and affective computing.
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Papers by Yujie Shan
The result is a virtual reality underwater environment made in Unity. A shark will circle the player and will come closer according to the heart rate data recorded with the Mio Link heart rate monitor.
This product can be used in virtual reality exposure therapy to help patients who suffer from underwater phobias. This setup can be transferred to other user cases by merely creating a new environment and a specific phobia stimulus.
Our research follows a multidisciplinary approach, combining fields of design thinking, psychology, cognitive neuroscience, human-computer interaction (HCI) and affective computing.
The result is a virtual reality underwater environment made in Unity. A shark will circle the player and will come closer according to the heart rate data recorded with the Mio Link heart rate monitor.
This product can be used in virtual reality exposure therapy to help patients who suffer from underwater phobias. This setup can be transferred to other user cases by merely creating a new environment and a specific phobia stimulus.
Our research follows a multidisciplinary approach, combining fields of design thinking, psychology, cognitive neuroscience, human-computer interaction (HCI) and affective computing.