Procedural generation

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2015-08-30 22:29 This post explains a technique for generating randomized dungeons that was first described by TinyKeepDev here. I'll go over it in a little more detail than the steps in the original post. The general way the algorithm w...

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Wave Function Collapse, Weight Log, Procedural Generation, Wave Function, Pixel Color, Quantum Physics, The Wave, Generative Art, Bugs

(Edit 2022-05-03: I found out that the Wave Function Collapse algorithm was heavily inspired by an existing algorithm called "Model Synthesis". I've added a section to further reading with links to the author's website for more information.) Wave Function Collapse is a procedural generation algorithm which produces images by arranging a collection of tiles according to rules about which tiles may be adjacent to each other tile, and relatively how frequently each tile should appear. The…

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