Actor-based state management & orchestration for complex app logic.
-
Updated
Nov 14, 2024 - TypeScript
Actor-based state management & orchestration for complex app logic.
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
Django friendly finite state machine support
squirrel-foundation is a State Machine library, which provided a lightweight, easy use, type safe and programmable state machine implementation for Java.
A simple yet powerful class-based hierarchical finite state machine for Unity
Go library for creating finite state machines
DFA regular expression library & friends
Python Finite State Machines made easy.
Lightweight Java State Machine
Stately.js is a JavaScript based finite-state machine (FSM) engine for Node.js and the browser.
Unity HTFramework, a rapid development framework of client based on Unity.
GUI framework on top of aiogram
Hierarchical state machines for designing event-driven systems
Functional API for Microsoft Orleans http://orleanscontrib.github.io/Orleankka
High-Performance Hierarchical Finite State Machine Framework
A finite state machine library using ES6 promises
A feature-rich, yet simple finite state machine (FSM) implementation in C
QP/C++ Real-Time Embedded Framework/RTOS based on asynchronous, event-driven Active Objects (Actors) and Hierarchical State Machines
Powerful Kotlin Multiplatform library with clean DSL syntax for creating complex state machines and statecharts driven by Kotlin Coroutines.
Add a description, image, and links to the fsm topic page so that developers can more easily learn about it.
To associate your repository with the fsm topic, visit your repo's landing page and select "manage topics."