Points, Lines, Boxes, Polygons (also hollow), Ellipses, Circles. RayCasting, offsets, rotation, scaling, bounding box padding, flags for static and ghost/trigger bodies
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Updated
Nov 10, 2024 - TypeScript
Points, Lines, Boxes, Polygons (also hollow), Ellipses, Circles. RayCasting, offsets, rotation, scaling, bounding box padding, flags for static and ghost/trigger bodies
Team reference for Competitive Programming. Algorithms implementations very used in the ACM-ICPC contests. Latex template to build your own team reference.
Concave Hull library based on JTS, supporting mulitple criteria, multi-part hull and hull with holes
Implementation of algorithms for hotspot computation on trajectory data
Minkowski sum/difference computation, built on top of JTS
🎨Coding Project 2 for Computational Geometry Course (CSN-523)
📐 Computational geometry labs
Sweep Line algorithm for segments intersection
My own implementation of classical computational geometry algorithms on diverse languages.
A small and lightweight library to store and work with 2-, 3- and 4-dimensional vectors
The implementation in C++ of the closest-pair doubling algorithm which finds the smallest distance between two points in a metric space in O(n log n) time without directly using the points' coordinates.
Android app that generates convex hulls using computational geometry algorithms
A library with several computational geometry algorithms in the N-dimensional space.
A Computational Geometry course repository including some experiments
bunch of scripts useful for building geospatial softwares
Computational Geometry Assignments for CS F402 at BPHC 2020-2021 session Semester 1.
📐 Geometry Uni Assignments
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