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Vulkan Real-time Path Tracer Engine
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Oct 10, 2021 - C++
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
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Dec 21, 2021 - C
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
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Feb 25, 2019 - C++
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
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Jan 21, 2022 - C++
Nadir BRDF Adjusted Reflectance (NBAR) for Sentinel-2 in Python
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Jun 23, 2024 - Python
Differentiable Point-based Inverse Rendering
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Nov 28, 2024 - Python
Optical design, optimization, and analysis in Python
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Dec 16, 2024 - Python
pySCATMECH is a Python interface to SCATMECH: Polarized Light Scattering C++ Class Library
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Dec 6, 2023 - C++
SVBRDF Estimation using a Physically-based Differentiable Renderer
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Oct 3, 2023 - Jupyter Notebook
Ray tracing project for 42 school, Codam.
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Nov 17, 2021 - C
SCATMECH: Polarized light scattering C++ class library
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Feb 21, 2023 - C++
Basic ray tracing in C++
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Jan 2, 2022 - C++
在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
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Jun 20, 2021 - HLSL
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
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May 20, 2022 - Java
Correct drone, aerial and satellite imagery to surface reflectance.
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Dec 9, 2024 - Python
The official repo for [Learning to Learn and Sample BRDFs, Eurographics 2023]
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May 25, 2023 - Python
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