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Fix occluder shape placement in the level causing too much occlusion #150

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merged 1 commit into from
Dec 18, 2022

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@Calinou Calinou commented Dec 18, 2022

The occluder shape placement was too aggressive, not taking into account the fact that the camera can be brought flush to the floor by the player when looking upwards.

This closes #148.

The occluder shape placement was too aggressive, not taking into
account the fact that the camera can be brought flush to the floor
by the player when looking upwards.
@Calinou Calinou added the bug label Dec 18, 2022
@Calinou Calinou merged commit 79b67eb into godotengine:master Dec 18, 2022
@Calinou Calinou deleted the fix-occluder-shapes branch December 18, 2022 14:24
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Occluder shape placement is too aggressive
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