Game rules and performance test
- A. Introduction
- B. Musketeer pieces
- C. Piece selection
- D. Gating preparation
- E. Gating move
- F. Piece movements
- G. Game rules
- H. Performance test or perft
- I. Musketeer GUI
- J. Example game
- K. References
Musketeer chess is a chess variant invented by Zied Haddad. It is basically a chess game with 2 piece types added from 10 selectable musketeer piece types such as Leopard, Cannon and others.
It is played on 10x8 board or 10 rows by 8 columns. But most of the actions happen in playing area on an 8x8 board as in chess.
There are 10 rows, row 0, row 1 ... up to row 9. There are also 8 columns, column a, column b up to column h. A row can also be called a rank and a column can also be called a file.
Drop area of white is at row 0 or squares [A0, B0 ... H0] while black is at row 9 or squares [A9, B9 ... H9]. The pieces in drop areas can only enter the playing area through gating moves.
The playing area is the same as in chess bounded by squares A1, H1, H8, A8. The pieces inside the playing area cannot move into the drop areas.
This game has 2 initial phases in order, before the game starts like chess.
- PS (piece selection), described in section C, players selects 2 musketeer piece types
- GP (gating preparation) described in section D, dropping/placing of selected pieces into the designated drop areas, getting ready to gate/enter the selected pieces from drop areas into the playing area
Then the game can continue as in chess but with gating moves. See game example section.
- https://musketeerchess.net/games/musketeer/rules/rules-short.php
- https://musketeerchess.net/site/game-rules/
- Leopard
- Cannon
- Unicorn
- Dragon
- Chancellor
- Archbishop
- Elephant
- Hawk
- Fortress
- Spider
- L = Leopard
- C = Cannon
- U = Unicorn
- D = Dragon
- M = Chancellor
- A = Archbishop
- E = Elephant
- H = Hawk
- F = Fortress
- S = Spider
- L = NB2
- C = llNrrNDK
- U = CN
- D = QN
- M = RN
- A = BN
- E = KDA
- H = DHAG
- F = B3DfNbN
- S = B2DN
The first move in musketeer chess is PS (piece selection). White may select one piece type from the 10 selectable musketeer piece types and black follows by selecting another piece type. Only 2 piece types are allowed, first is the one selected by white and second the one selected by black.
For example white may select a Leopard and Black can reply by selecting a Cannon (or any other piece but not the piece type selected by white). There after, both sides will have Leopard and Cannon as their additional pieces for the game. See image 1.1 below. See also an example move sequence in example game section for first move.
During piece selection process, black has the option to use the default musketeer piece types to be used in the game, see item 6 in game rule.
GP (Gating Preparation) is about dropping or placing of selected musketeer pieces into the designated drop areas. A player will decide at what column the selected pieces will be dropped. This is just a preparation to gate or enter these selected pieces from drop areas into playing area. White can drop the selected pieces at row 0 at any column while Black can drop at row 9 at any column.
The second move will be dropping of first selected piece (leopard from the example in section C), for example white can play L@b0 or dropping a leopard to square B0. In this case white prepares its leopard to be gated at column b. Black can reply with L@g9 or leopard to square G9, planning to gate its leopard at column g.
The third move will be dropping of second selected piece (cannon from the example in section C), for example white can play C@d0 and Black can reply with C@f9.
It is not allowed to drop a selected musketeer piece at column e (king column) and another at column a or h (rook column) because it will gate the two selected musketeer pieces at the same time during castling. See item 4 in game rules section.
That completes the PS and GP phases, see image below.
After PS and GP phases see image 2, white can play a gating move b1c3l
or Nc3/L
, moving the knight to square C3 and leopard to B1 all in a single move. See image 3.
That enters the leopard into the playing area. It can now move according to its movement rules described in section F.
See also the official site for musketeer chess at https://musketeerchess.net/site/game-rules/
- Move description
- It can move like a knight as in chess.
- It can move like a bishop as in chess but is limited to a maximum of 2 squares.
- Movement image
- Move description
- It can move like a knight as in chess but at the sides only.
- It can move like a king as in chess.
- It can jump (capture opponent's piece or non-capture to an empty square) to a distance of 2 squares horizontally and vertically.
- Movement image
- Move description
- It can move like a knight as in chess.
- It can jump (capture opponent's piece or non-capture to an empty square) to a square adjacent to the knight destination square in the north, south, east and west directions.
- Movement image
- Move description
- It can move like a queen as in chess.
- It can move like a knight as in chess.
- Movement image
- Move description
- It can move like a rook as in chess.
- It can move like a knight as in chess.
- Movement image
- Move description
- It can move like a bishop as in chess.
- It can move like a knight as in chess.
- Movement image
- Move description
- It can move like a king as in chess.
- It can jump (capture opponent's piece or non-capture to an empty square) to a distance of 2 squares, horizontally, vertically and diagonally.
- Movement image
- Move description
- It can jump (capture opponent's piece or non-capture to an empty square) to a distance of 2 squares, horizontally, vertically and diagonally.
- It can jump (capture opponent's piece or non-capture to an empty square) to a distance of 3 squares, horizontally, vertically and diagonally.
- Movement image
- Move description
- It can move like a bishop as in chess but is limited to a maximum of 3 squares.
- It can move like a knight as in chess, but only at front and back.
- It can jump (capture opponent's piece or non-capture to an empty square) to a distance of 2 squares horizontally and vertically.
- Movement image
- Move description
- It can move like a bishop as in chess but is limited to a maximum of 2 squares.
- It can move like a knight as in chess.
- It can jump (capture opponent's piece or non-capture to an empty square) to a distance of 2 squares horizontally and vertically.
- Movement image
The following are the rules that are different from Chess.
A gating move enters the musketeer piece from drop area to the playing area.
From image 4, white can play b1c3l
or Nc3/L
gating move. See image below.
The cannon is now in playing area at square B1.
From image 4, white can castle with e1g1l
or O-O/L
gating move. See image below.
Leopard is now in playing area at E1.
Castle with gating at rook column is also possible. See image below.
White castles with gating by e1g1l
or O-O/L
, see image below.
The leopard has now entered the playing area at H1.
White king captures the attacker by e1f2l
or Kxf2/L
with gating. See image below.
Since the king captures its attacker on square F2, it is able to gate the leopard to square E1.
A pawn can promote to either N, B, R, Q, 1st selected piece or 2nd selected piece. For example in PS (piece selections) phase, a leopard and a cannon were selected, a pawn can promote to either of those piece type.
There are situations where a player cannot gate its musketeer piece.
From image 9, black can capture the knight (gate helper) by f5b1 or Bxb1, as a result white could no longer gate its cannon. See image 10.
That cannon marked X cannot enter the playing area for the rest of the game, because its gate helper is captured.
If a musketeer piece is dropped at column e or king file, king becomes the gate helper. If this king is in check and cannot capture its attacker, and is forced to make a move, see image below, the player could no longer gate the musketeer piece for the rest of the game.
The king cannot capture the queen attacker at square H4, its only move is e1d2
or Kd2
. See image below.
The musketeer piece marked X cannot enter the playing area for the rest of the game.
It is not allowed to drop a musketeer piece at column e or (king column) and the other musketeer piece at column a or h or (rook column).
For example if the first selected piece is dropped at king column, the second selected piece must not be dropped at rook column. Likewise if the first selected piece is dropped at rook column, the second selected piece must not be dropped at king column.
The reason for this is that the musketeer pieces at king and rook columns will enter the playing area at the same time when making a castle move - this is not allowed.
It is illegal to move a pinned piece even if it gates a musketeer piece covering the king attacker. In the image below, the black rook at square A1 pins the white knight at B1, the knight could have played Nc3/H or Na3/H or Nd2/H, gating the hawk to B1 - covering the rook attacker, but those moves are illegal.
Piece selection has default values and these are cannon and leopard.
During piece selection process, black has the option to choose the default musketeer piece types to be used in the game. For example white selected a spider, and if black does not like it, black should inform white that they will use the default musketeer piece types. The default cannon/leopard can be changed by the tournament director before a game or a match or a tournament starts.
Counts leaf nodes from a given depth see typical ref for chess at https://www.chessprogramming.org/Perft
See the Perft folder of this repo to see other perft of specific musketeer piece combinations.
- fen:
lc******/rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR/LC****** w KQkq - 0 1
- perft 4:
195507
- Winboard
- Windows desktop
- Musketeer home page
1. leopard cannon
2. L@b0 L@g9
3. C@d0 C@f9
4. d4 Nf6/L
The start position will allow the user to select a piece, see image below. This system is the one used in https://musketeerchess.net/games/musketeer/index.php.
White selected a leopard in the first move. What white has selected, black can have that piece too. See image below.
Black replied by selecting a cannon. What black has selected, white can have it too. See image below.
In this game, only 2 piece types are allowed to be selected, so piece selection phase is now complete. Both sides have now a leopard and a cannon. Selectable pieces that were not selected are removed from the board, see image 1.1.
On the second move, white dropped its leopard at column b. See image below.
Black dropped its leopard at column g. See image below.
Third move dropped the cannons. That completes the gating preparation. See image below.
Be noted that the first piece selected should be the first piece to be dropped in drop areas. In the example leopard was selected first so it was the piece that was dropped first followed by cannon.
On move 4, white opens the game with d4, black replied with a gating move Nf6/L - moved the knight to square F6 and leopard enters at G8. See image 13.
- Official site
- Official game rules
- Rules of Chess
- Musketeer Stockfish
- Betza notation for pieces
- Play musketeer chess in a web page