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Fix player step sound
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aaronfranke committed Feb 24, 2021
1 parent ea88be3 commit 79e878d
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Showing 65 changed files with 41,754 additions and 6,923 deletions.
2 changes: 1 addition & 1 deletion door/model/doorsimple_closing.tres
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@

[resource]
resource_name = "doorsimple_closing"
length = 2.6
length = 2.08333
tracks/0/type = "transform"
tracks/0/path = NodePath("armature-doorsimple")
tracks/0/interp = 1
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18 changes: 9 additions & 9 deletions door/model/doorsimple_opening.tres
Original file line number Diff line number Diff line change
Expand Up @@ -4,63 +4,63 @@

[resource]
resource_name = "doorsimple_opening"
length = 2.6
length = 2.5
tracks/0/type = "transform"
tracks/0/path = NodePath("armature-doorsimple")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = true
tracks/0/enabled = true
tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2.2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
tracks/0/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2.5, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
tracks/1/type = "transform"
tracks/1/path = NodePath("armature-doorsimple/Skeleton:root")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = true
tracks/1/enabled = true
tracks/1/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2.2, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
tracks/1/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2.5, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1 )
tracks/2/type = "transform"
tracks/2/path = NodePath("armature-doorsimple/Skeleton:L-floorpanel")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = true
tracks/2/enabled = true
tracks/2/keys = PoolRealArray( 0, 1, 0.106266, 4.84338e-08, -0.420193, 6.81455e-22, 0, 0, 1, 1, 1, 1, 1.7, 1, 0.106266, 4.84338e-08, -0.420193, -7.10543e-15, 3.95424e-15, 2.80966e-29, 1, 1, 1, 1, 1.8, 1, 0.102492, 4.84338e-08, -0.405271, -7.10543e-15, 3.95424e-15, 7.10543e-15, 1, 1, 1, 1, 1.9, 1, 0.0875976, 4.84338e-08, -0.346375, -7.10543e-15, 3.95424e-15, 2.80966e-29, 1, 1, 1, 1, 2.1, 1, 0.014057, 4.84338e-08, -0.0555837, -7.10543e-15, 3.95424e-15, 2.80966e-29, 1, 1, 1, 1, 2.2, 1, 0, 0, 0, 6.81455e-22, 0, 0, 1, 1, 1, 1 )
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tracks/3/type = "transform"
tracks/3/path = NodePath("armature-doorsimple/Skeleton:R-floorpanel")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = true
tracks/3/enabled = true
tracks/3/keys = PoolRealArray( 0, 1, -0.106266, 4.84338e-08, -0.420193, 6.81455e-22, 0, 0, 1, 1, 1, 1, 1.7, 1, -0.106266, 4.84338e-08, -0.420193, -7.10543e-15, -3.95424e-15, -2.80966e-29, 1, 1, 1, 1, 1.8, 1, -0.102492, 4.84338e-08, -0.405271, -7.10543e-15, -3.95424e-15, -7.10543e-15, 1, 1, 1, 1, 1.9, 1, -0.0875976, 4.84338e-08, -0.346375, -7.10543e-15, -3.95424e-15, -2.80966e-29, 1, 1, 1, 1, 2.1, 1, -0.014057, 4.84338e-08, -0.0555837, -7.10543e-15, -3.95424e-15, -2.80966e-29, 1, 1, 1, 1, 2.2, 1, 0, 0, 0, 6.81455e-22, 0, 0, 1, 1, 1, 1 )
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tracks/4/type = "transform"
tracks/4/path = NodePath("armature-doorsimple/Skeleton:lower_panel")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = true
tracks/4/enabled = true
tracks/4/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.8, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.866667, 1, 0, 0, 0.00145594, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0.0186542, 0, 0, 0, 1, 1, 1, 1, 1.06667, 1, 0, 0, 0.0194564, 0, 0, 0, 1, 1, 1, 1, 1.13333, 1, 0, 0, 0.0127731, 0, 0, 0, 1, 1, 1, 1, 1.2, 1, 0, 0, 0.00404316, 0, 0, 0, 1, 1, 1, 1, 1.26667, 1, 0, 0, 0.00220311, 0, 0, 0, 1, 1, 1, 1, 1.33333, 1, 0, 0, 0.00937856, 0, 0, 0, 1, 1, 1, 1, 1.4, 1, 0, 0, 0.0269356, 0, 0, 0, 1, 1, 1, 1, 1.46667, 1, 0, 0, 0.0523954, 0, 0, 0, 1, 1, 1, 1, 2.1, 1, 0, 0, 0.581518, 0, 0, 0, 1, 1, 1, 1, 2.2, 1, 0, 0, 0.59, 0, 0, 0, 1, 1, 1, 1 )
tracks/4/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.8, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.866667, 1, 0, 0, 0.00145594, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0.0186542, 0, 0, 0, 1, 1, 1, 1, 1.06667, 1, 0, 0, 0.0194564, 0, 0, 0, 1, 1, 1, 1, 1.13333, 1, 0, 0, 0.0127731, 0, 0, 0, 1, 1, 1, 1, 1.2, 1, 0, 0, 0.00404316, 0, 0, 0, 1, 1, 1, 1, 1.26667, 1, 0, 0, 0.00220311, 0, 0, 0, 1, 1, 1, 1, 1.33333, 1, 0, 0, 0.00937856, 0, 0, 0, 1, 1, 1, 1, 1.4, 1, 0, 0, 0.0269356, 0, 0, 0, 1, 1, 1, 1, 1.46667, 1, 0, 0, 0.0523954, 0, 0, 0, 1, 1, 1, 1, 2.4, 1, 0, 0, 0.581518, 0, 0, 0, 1, 1, 1, 1, 2.46667, 1, 0, 0, 0.58886, 0, 0, 0, 1, 1, 1, 1, 2.5, 1, 0, 0, 0.59, 0, 0, 0, 1, 1, 1, 1 )
tracks/5/type = "transform"
tracks/5/path = NodePath("armature-doorsimple/Skeleton:upper_panel")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = true
tracks/5/enabled = true
tracks/5/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.8, 1, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0.866667, 1, 0, 0, -0.00246763, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, -0.0316174, 0, 0, 0, 1, 1, 1, 1, 1.06667, 1, 0, 0, -0.0329771, 0, 0, 0, 1, 1, 1, 1, 1.13333, 1, 0, 0, -0.0216494, 0, 0, 0, 1, 1, 1, 1, 1.2, 1, 0, 0, -0.00685287, 0, 0, 0, 1, 1, 1, 1, 1.26667, 1, 0, 0, -0.00373411, 0, 0, 0, 1, 1, 1, 1, 1.33333, 1, 0, 0, -0.0158958, 0, 0, 0, 1, 1, 1, 1, 1.4, 1, 0, 0, -0.0456536, 0, 0, 0, 1, 1, 1, 1, 1.46667, 1, 0, 0, -0.0888057, 0, 0, 0, 1, 1, 1, 1, 2.1, 1, 0, 0, -0.985624, 0, 0, 0, 1, 1, 1, 1, 2.2, 1, 0, 0, -1, 0, 0, 0, 1, 1, 1, 1 )
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tracks/6/type = "transform"
tracks/6/path = NodePath("armature-doorsimple/Skeleton:L-doorhalve")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = true
tracks/6/enabled = true
tracks/6/keys = PoolRealArray( 0, 1, 0, 0, 0, 0, 2.57165e-16, 0, 1, 1, 1, 1, 0.133333, 1, 0, 0, 0, -7.32638e-09, 7.57476e-09, 3.67569e-08, 1, 1, 1, 1, 0.2, 1, 0, 0, -0.00203097, 7.57478e-09, 7.57477e-09, 2.18557e-08, 1, 1, 1, 1, 0.266667, 1, 0, 0, -0.0148885, 7.57478e-09, 7.57477e-09, 2.18557e-08, 1, 1, 1, 1, 0.4, 1, 0, 0, -0.0582695, 7.57478e-09, 7.57477e-09, 2.18557e-08, 1, 1, 1, 1, 0.466667, 1, 0, 1.96587e-09, -0.0711271, -7.32638e-09, 7.57476e-09, 3.67569e-08, 1, 1, 1, 1, 0.533333, 1, 0, 9.82945e-09, -0.0721426, 7.57478e-09, 7.57477e-09, 2.18557e-08, 1, 1, 1, 1, 0.6, 1, 0, 9.82942e-09, -0.0657138, 7.57478e-09, 7.57477e-09, 2.18557e-08, 1, 1, 1, 1, 0.733333, 1, 0, 9.82942e-09, -0.0440233, 7.57478e-09, 7.57477e-09, 2.18557e-08, 1, 1, 1, 1, 0.8, 1, 0, 7.86352e-09, -0.0375944, 7.57478e-09, 7.57477e-09, 2.18557e-08, 1, 1, 1, 1, 0.866667, 1, 0, 4.86892e-10, -0.0401627, 7.57478e-09, 7.57477e-09, 2.18557e-08, 1, 1, 1, 1, 0.933333, 1, 0, 3.67217e-09, -0.0636073, 7.57478e-09, 7.57477e-09, 2.18557e-08, 1, 1, 1, 1, 1, 1, 0, 9.82942e-09, -0.108926, 0, 2.57165e-16, 0, 1, 1, 1, 1, 1.06667, 1, 0, 1.94622e-08, -0.179826, 7.57478e-09, 7.57477e-09, 2.18557e-08, 1, 1, 1, 1, 1.13333, 1, 0, 3.20387e-08, -0.272392, 7.57478e-09, 7.57477e-09, 2.18557e-08, 1, 1, 1, 1, 1.26667, 1, 0, 6.635e-08, -0.524932, 7.57478e-09, 7.57477e-09, 2.18557e-08, 1, 1, 1, 1, 2.2, 1, 0, 4.43384e-07, -3.3, 0, 2.57165e-16, 0, 1, 1, 1, 1 )
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tracks/7/type = "transform"
tracks/7/path = NodePath("armature-doorsimple/Skeleton:R-doorhalve")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = true
tracks/7/enabled = true
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tracks/8/type = "audio"
tracks/8/path = NodePath("../sound")
tracks/8/interp = 1
Expand Down
10 changes: 5 additions & 5 deletions enemies/red_robot/parts/ray.shader
Original file line number Diff line number Diff line change
Expand Up @@ -23,13 +23,13 @@ void fragment() {
if (dist > clip) {
discard;
}
vec4 ray_color = texture(ray_texture,UV);
vec4 smoke_color = texture(smoke_texture,UV);
vec4 ray_color = texture(ray_texture, UV);
vec4 smoke_color = texture(smoke_texture, UV);

vec4 col = mix(ray_color,smoke_color,smoke);
vec4 col = mix(ray_color, smoke_color, smoke);

ALBEDO=col.rgb * energy;
ALPHA=col.a * transparency;
ALBEDO = col.rgb * energy;
ALPHA = col.a * transparency;
//ALBEDO=ray_color.rgb;
//ALPHA=ray_color.a;
}
38 changes: 19 additions & 19 deletions level/geometry/scenes/collision/radial_player_only.tscn
Original file line number Diff line number Diff line change
@@ -1,12 +1,12 @@
[gd_scene load_steps=4 format=2]

[sub_resource type="BoxShape" id=25]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 7, 2, 0.5 )

[sub_resource type="BoxShape" id=26]
[sub_resource type="BoxShape" id=2]
extents = Vector3( 0.3, 4, 2.5 )

[sub_resource type="BoxShape" id=24]
[sub_resource type="BoxShape" id=3]
extents = Vector3( 3.1, 1.6, 2.2 )

[node name="RadialPlayerOnly" type="StaticBody"]
Expand All @@ -16,67 +16,67 @@ collision_mask = 4

[node name="EntranceSideRailing1" type="CollisionShape" parent="."]
transform = Transform( 0.819153, 0, 0.573577, 0, 1, 0, -0.573577, 0, 0.819153, 30, -5, -13.5 )
shape = SubResource( 25 )
shape = SubResource( 1 )

[node name="EntranceSideRailing2" type="CollisionShape" parent="."]
transform = Transform( 0.819153, 0, -0.573577, 0, 1, 0, 0.573577, 0, 0.819153, 30, -5, 13.5 )
shape = SubResource( 25 )
shape = SubResource( 1 )

[node name="MainFloorRailing1" type="CollisionShape" parent="."]
transform = Transform( 0.987689, 0, -0.156435, 0, 1, 0, 0.156435, 0, 0.987689, 26.4701, -11, 4.19245 )
shape = SubResource( 26 )
shape = SubResource( 2 )

[node name="MainFloorRailing2" type="CollisionShape" parent="."]
transform = Transform( 0.951057, 0, -0.309017, 0, 1, 0, 0.309017, 0, 0.951057, 25.4883, -11, 8.28166 )
shape = SubResource( 26 )
shape = SubResource( 2 )

[node name="MainFloorRailing3" type="CollisionShape" parent="."]
transform = Transform( 0.891007, 0, -0.453991, 0, 1, 0, 0.453991, 0, 0.891007, 23.879, -11, 12.167 )
shape = SubResource( 26 )
shape = SubResource( 2 )

[node name="MainFloorRailing4" type="CollisionShape" parent="."]
transform = Transform( 0.809017, 0, -0.587786, 0, 1, 0, 0.587786, 0, 0.809017, 21.6817, -11, 15.7527 )
shape = SubResource( 26 )
shape = SubResource( 2 )

[node name="MainFloorRailing5" type="CollisionShape" parent="."]
transform = Transform( 0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107, 18.9505, -11, 18.9505 )
shape = SubResource( 26 )
shape = SubResource( 2 )

[node name="MainFloorRailing6" type="CollisionShape" parent="."]
transform = Transform( 0.587785, 0, -0.809018, 0, 1, 0, 0.809018, 0, 0.587785, 15.7526, -11, 21.6817 )
shape = SubResource( 26 )
shape = SubResource( 2 )

[node name="MainFloorRailing7" type="CollisionShape" parent="."]
transform = Transform( 0.987689, 0, 0.156434, 0, 1, 0, -0.156434, 0, 0.987689, 26.4701, -11, -4.19244 )
shape = SubResource( 26 )
shape = SubResource( 2 )

[node name="MainFloorRailing8" type="CollisionShape" parent="."]
transform = Transform( 0.951057, 0, 0.309017, 0, 1, 0, -0.309017, 0, 0.951057, 25.4883, -11, -8.28166 )
shape = SubResource( 26 )
shape = SubResource( 2 )

[node name="MainFloorRailing9" type="CollisionShape" parent="."]
transform = Transform( 0.891007, 0, 0.453991, 0, 1, 0, -0.453991, 0, 0.891007, 23.879, -11, -12.1669 )
shape = SubResource( 26 )
shape = SubResource( 2 )

[node name="MainFloorRailing10" type="CollisionShape" parent="."]
transform = Transform( 0.809018, 0, 0.587785, 0, 1, 0, -0.587785, 0, 0.809018, 21.6817, -11, -15.7526 )
shape = SubResource( 26 )
shape = SubResource( 2 )

[node name="MainFloorRailing11" type="CollisionShape" parent="."]
transform = Transform( 0.707107, 0, 0.707107, 0, 1, 0, -0.707107, 0, 0.707107, 18.9505, -11, -18.9505 )
shape = SubResource( 26 )
shape = SubResource( 2 )

[node name="MainFloorRailing12" type="CollisionShape" parent="."]
transform = Transform( 0.587785, 0, 0.809017, 0, 1, 0, -0.809017, 0, 0.587785, 15.7527, -11, -21.6817 )
shape = SubResource( 26 )
shape = SubResource( 2 )

[node name="MainFloorRailing13" type="CollisionShape" parent="."]
transform = Transform( 0.453991, 0, 0.891007, 0, 1, 0, -0.891007, 0, 0.453991, 12.167, -11, -23.879 )
shape = SubResource( 26 )
shape = SubResource( 2 )

[node name="ArmBasePlayerOnly" type="CollisionShape" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 9.9, -12.4, 0 )
shape = SubResource( 24 )
shape = SubResource( 3 )
__meta__ = {
"_editor_description_": ""
}
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