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Merge pull request Aircoookie#3961 from Brandon502/0_15
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Added Pinwheel Expand 1D ->2D effect mapping mode
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softhack007 committed May 15, 2024
1 parent 118163d commit e17c30e
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2 changes: 1 addition & 1 deletion wled00/FX.h
Original file line number Diff line number Diff line change
Expand Up @@ -355,7 +355,7 @@ typedef enum mapping1D2D {
M12_jMap = 4, //WLEDMM jMap
M12_sCircle = 5, //WLEDMM Circle
M12_sBlock = 6, //WLEDMM Block
M12_sPinWheel = 7 //WLEDMM PinWheel
M12_sPinwheel = 7 //WLEDMM Pinwheel
} mapping1D2D_t;

// segment, 72 bytes
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127 changes: 92 additions & 35 deletions wled00/FX_fcn.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -793,14 +793,41 @@ void Segment::deletejMap() {
}


// WLEDMM constants for mapping mode "Pinwheel"
constexpr int Pinwheel_Steps_Medium = 208; // no holes up to 32x32; 60fps
constexpr int Pinwheel_Size_Medium = 32; // larger than this -> use "Big"
constexpr int Pinwheel_Steps_Big = 360; // no holes expected up to 58x58; 40fps
constexpr float Int_to_Rad_Med = (DEG_TO_RAD * 360) / Pinwheel_Steps_Medium; // conversion: from 0...208 to Radians
constexpr float Int_to_Rad_Big = (DEG_TO_RAD * 360) / Pinwheel_Steps_Big; // conversion: from 0...360 to Radians
// WLEDMM end

// Constants for mapping mode "Pinwheel"
#ifndef WLED_DISABLE_2D
constexpr int Pinwheel_Steps_Small = 72; // no holes up to 16x16
constexpr int Pinwheel_Size_Small = 16; // larger than this -> use "Medium"
constexpr int Pinwheel_Steps_Medium = 192; // no holes up to 32x32
constexpr int Pinwheel_Size_Medium = 32; // larger than this -> use "Big"
constexpr int Pinwheel_Steps_Big = 304; // no holes up to 50x50
constexpr int Pinwheel_Size_Big = 50; // larger than this -> use "XL"
constexpr int Pinwheel_Steps_XL = 368;
constexpr float Int_to_Rad_Small = (DEG_TO_RAD * 360) / Pinwheel_Steps_Small; // conversion: from 0...72 to Radians
constexpr float Int_to_Rad_Med = (DEG_TO_RAD * 360) / Pinwheel_Steps_Medium; // conversion: from 0...192 to Radians
constexpr float Int_to_Rad_Big = (DEG_TO_RAD * 360) / Pinwheel_Steps_Big; // conversion: from 0...304 to Radians
constexpr float Int_to_Rad_XL = (DEG_TO_RAD * 360) / Pinwheel_Steps_XL; // conversion: from 0...368 to Radians

constexpr int Fixed_Scale = 512; // fixpoint scaling factor (9bit for fraction)

// Pinwheel helper function: pixel index to radians
static float getPinwheelAngle(int i, int vW, int vH) {
int maxXY = max(vW, vH);
if (maxXY <= Pinwheel_Size_Small) return float(i) * Int_to_Rad_Small;
if (maxXY <= Pinwheel_Size_Medium) return float(i) * Int_to_Rad_Med;
if (maxXY <= Pinwheel_Size_Big) return float(i) * Int_to_Rad_Big;
// else
return float(i) * Int_to_Rad_XL;
}
// Pinwheel helper function: matrix dimensions to number of rays
static int getPinwheelLength(int vW, int vH) {
int maxXY = max(vW, vH);
if (maxXY <= Pinwheel_Size_Small) return Pinwheel_Steps_Small;
if (maxXY <= Pinwheel_Size_Medium) return Pinwheel_Steps_Medium;
if (maxXY <= Pinwheel_Size_Big) return Pinwheel_Steps_Big;
// else
return Pinwheel_Steps_XL;
}
#endif

// 1D strip
uint16_t Segment::virtualLength() const {
Expand Down Expand Up @@ -831,12 +858,8 @@ uint16_t Segment::virtualLength() const {
else
vLen = max(vW,vH) * 0.5; // get the longest dimension
break;
case M12_sPinWheel: //WLEDMM
//vLen = full circle
if (max(vW,vH) <= Pinwheel_Size_Medium)
vLen = Pinwheel_Steps_Medium;
else
vLen = Pinwheel_Steps_Big;
case M12_sPinwheel:
vLen = getPinwheelLength(vW, vH);
break;
}
return vLen;
Expand Down Expand Up @@ -978,32 +1001,46 @@ void IRAM_ATTR_YN Segment::setPixelColor(int i, uint32_t col) //WLEDMM: IRAM_ATT
}
}
break;
case M12_sPinWheel: { // WLEDMM
// i = angle --> 0 through 359 (Big), OR 0 through 208 (Medium)
case M12_sPinwheel: {
// i = angle --> 0 - 296 (Big), 0 - 192 (Medium), 0 - 72 (Small)
float centerX = roundf((vW-1) / 2.0f);
float centerY = roundf((vH-1) / 2.0f);
// int maxDistance = sqrt(centerX * centerX + centerY * centerY) + 1;
float angleRad = (max(vW,vH) > Pinwheel_Size_Medium) ? float(i) * Int_to_Rad_Big : float(i) * Int_to_Rad_Med; // angle in radians
float angleRad = getPinwheelAngle(i, vW, vH); // angle in radians
float cosVal = cosf(angleRad);
float sinVal = sinf(angleRad);

// avoid re-painting the same pixel
int lastX = INT_MIN; // impossible position
int lastY = INT_MIN; // impossible position
// draw line at angle, starting at center and ending at the segment edge
// we use fixed point math for better speed. Starting distance is 0.5 for better rounding
constexpr int_fast32_t Fixed_Scale = 512; // fixpoint scaling factor
int_fast32_t posx = (centerX + 0.5f * cosVal) * Fixed_Scale; // X starting position in fixed point
int_fast32_t posy = (centerY + 0.5f * sinVal) * Fixed_Scale; // Y starting position in fixed point
int_fast16_t inc_x = cosVal * Fixed_Scale; // X increment per step (fixed point)
int_fast16_t inc_y = sinVal * Fixed_Scale; // Y increment per step (fixed point)
// int_fast16_t and int_fast32_t types changed to int, minimum bits commented
int posx = (centerX + 0.5f * cosVal) * Fixed_Scale; // X starting position in fixed point 18 bit
int posy = (centerY + 0.5f * sinVal) * Fixed_Scale; // Y starting position in fixed point 18 bit
int inc_x = cosVal * Fixed_Scale; // X increment per step (fixed point) 10 bit
int inc_y = sinVal * Fixed_Scale; // Y increment per step (fixed point) 10 bit

int32_t maxX = vW * Fixed_Scale; // X edge in fixedpoint
int32_t maxY = vH * Fixed_Scale; // Y edge in fixedpoint
// draw until we hit any edge
while ((posx > 0) && (posy > 0) && (posx < maxX) && (posy < maxY)) {

// Odd rays start further from center if prevRay started at center.
static int prevRay = INT_MIN; // previous ray number
if ((i % 2 == 1) && (i - 1 == prevRay || i + 1 == prevRay)) {
int jump = min(vW/3, vH/3); // can add 2 if using medium pinwheel
posx += inc_x * jump;
posy += inc_y * jump;
}
prevRay = i;

// draw ray until we hit any edge
while ((posx >= 0) && (posy >= 0) && (posx < maxX) && (posy < maxY)) {
// scale down to integer (compiler will replace division with appropriate bitshift)
int x = posx / Fixed_Scale;
int y = posy / Fixed_Scale;
// set pixel
setPixelColorXY(x, y, col);
if (x != lastX || y != lastY) setPixelColorXY(x, y, col); // only paint if pixel position is different
lastX = x;
lastY = y;
// advance to next position
posx += inc_x;
posy += inc_y;
Expand Down Expand Up @@ -1154,16 +1191,36 @@ uint32_t Segment::getPixelColor(int i)
else
return getPixelColorXY(vW / 2, vH / 2 - i - 1);
break;
case M12_sPinWheel: //WLEDMM
// not 100% accurate, returns outer edge of circle
float distance = max(1.0f, min(vH-1, vW-1) / 2.0f);
float centerX = (vW - 1) / 2.0f;
float centerY = (vH - 1) / 2.0f;
float angleRad = (max(vW,vH) > Pinwheel_Size_Medium) ? float(i) * Int_to_Rad_Big : float(i) * Int_to_Rad_Med; // angle in radians
int x = roundf(centerX + distance * cosf(angleRad));
int y = roundf(centerY + distance * sinf(angleRad));
case M12_sPinwheel:
// not 100% accurate, returns pixel at outer edge
// i = angle --> 0 - 296 (Big), 0 - 192 (Medium), 0 - 72 (Small)
float centerX = roundf((vW-1) / 2.0f);
float centerY = roundf((vH-1) / 2.0f);
float angleRad = getPinwheelAngle(i, vW, vH); // angle in radians
float cosVal = cosf(angleRad);
float sinVal = sinf(angleRad);

int posx = (centerX + 0.5f * cosVal) * Fixed_Scale; // X starting position in fixed point 18 bit
int posy = (centerY + 0.5f * sinVal) * Fixed_Scale; // Y starting position in fixed point 18 bit
int inc_x = cosVal * Fixed_Scale; // X increment per step (fixed point) 10 bit
int inc_y = sinVal * Fixed_Scale; // Y increment per step (fixed point) 10 bit
int32_t maxX = vW * Fixed_Scale; // X edge in fixedpoint
int32_t maxY = vH * Fixed_Scale; // Y edge in fixedpoint

// trace ray from center until we hit any edge - to avoid rounding problems, we use the same method as in setPixelColor
int x = INT_MIN;
int y = INT_MIN;
while ((posx >= 0) && (posy >= 0) && (posx < maxX) && (posy < maxY)) {
// scale down to integer (compiler will replace division with appropriate bitshift)
x = posx / Fixed_Scale;
y = posy / Fixed_Scale;
// advance to next position
posx += inc_x;
posy += inc_y;
}
return getPixelColorXY(x, y);
}
break;
}
return 0;
}
#endif
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