All Questions
8 questions
0
votes
1
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122
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Vertices in index buffer not rendered
I'm beginning with the 3D rendering in Monogame and i'm facing not a real issue because i already find a way to bypass it but more of a question.
I'm rendering a simple cube with 8 vertices like that:...
1
vote
1
answer
332
views
XNA 4.0 How to combine triangles vertices 3D
Preview for the problem:
I'm making a similar game to Minecraft (a game that it's world is made by cubes), but the fps of the game is getting low only by rendering a little amount of cubes in the ...
0
votes
1
answer
4k
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Applying texture to a 3D object
I am trying to draw a 3D cube on the screen, using MonoGame. The cube was created in Blender and exported as an fbx file. The following is what the cube looks like in VS when opened in the editor:
...
1
vote
1
answer
412
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Overlapping Vertex in DynamicVertexBuffer draw priority?
I am creating a voxel game, and I have recently run into an issue. My world is drawn by a DynamicVertexBuffer, which just consists of vertices for the blocks themselves. On top of that, I switch ...
5
votes
1
answer
1k
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Spritebatch Vertex shader world matrix change after each draw
I have a spritebatch where I draw some textures transformed in 3d space.
The easy way was just Begin with the transformation matrix, draw, and end it right after.
But that is silly, so I'm trying ...
2
votes
1
answer
903
views
XNA calculate normals for linesegment
I am quite new to 3D graphical programming and thus far only understand that normal somehow define the direction in which a vertex faces and therefore the direction in which light is reflected. I have ...
1
vote
1
answer
160
views
MonoGame WP custom vertex decleration
How do I go about implementing and using a custom vertex deceleration in monogame for windows phone 8. I want to be able to store a position, a colour and a normal?
2
votes
1
answer
410
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Disappearring instances of VertexPositionColor using MonoGame
I am a complete beginner in graphics developing with XNA/Monogame. Started my own project using Monogame 3.0 for WinRT. I have this unexplainable issue that some of the vertices disappear while doing ...