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Three js raycaster WITHOUT camera

I seem to find only examples to use the raycaster with the camera, but none that just have a raycaster from Point A to Point B. I have a working raycaster, it retrieves my Helpers, Lines etc. but it ...
Robin Crama's user avatar
4 votes
2 answers
3k views

How do you avoid lag with Three.js and mousemove?

I'm trying to create a browser moba-like game using three.js. I'm using WASD for movement and the player rotation follows the mouse with mousemove then lookAt() the ...
Eptick's user avatar
  • 41
5 votes
2 answers
8k views

What object3D properties are required to make rayCaster.intersectObjects() work?

FYI, I am trying to do something almost identical to the following: Merging geometry/mesh without losing benefits I essentially have a list of Three.object3D's. These objects are "merged" ...
AlvinfromDiaspar's user avatar
4 votes
1 answer
7k views

Orthographic Camera and Raycasting in Three.js

I'm working on a test project porting a simple game from iOS to Javascript. I've got the orthographic camera working and it can view the objects in the scene and move up and down the tower of meshes ...
bazola's user avatar
  • 218
2 votes
2 answers
10k views

How to handle 3D collisions using raycasting (with a reflection vector?)

I'm making a game using THREE.JS, and I want my character to walk on the terrain, and collide with static 3D objects (=AABB boxes) that are on that terrain. The problem is: THREE.JS has only a ...
Nick's user avatar
  • 1,605