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Tagged with three.js procedural-generation
3 questions
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Interpolate colors between vertex in a plane
So I have this plane generated with two different Perlin noises. It has mainly 3 regions, divided by color. I want to smooth out the lines, to create a "gradient" so there are no abrupt ...
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Assign biomes to areas with a Voronoi noise function
I've created this terrain based on a Voronoi noise function:
This is how it looks without the elevation:
I want to assign biomes to the polygons following certain rules and use the slope on the ...
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How should I modify my terrain according to the biome? [duplicate]
I have this terrain I generated using Perlin Noise layers whose colors are applied based on the height of the vertex, just for reference before I am done being clear about how I will implement the ...